Mercurial > sdl-ios-xcode
diff src/render/SDL_sysrender.h @ 5157:fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 02 Feb 2011 14:34:54 -0800 |
parents | |
children | 307ccc9c135e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/render/SDL_sysrender.h Wed Feb 02 14:34:54 2011 -0800 @@ -0,0 +1,133 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_sysrender_h +#define _SDL_sysrender_h + +#include "SDL_render.h" +#include "SDL_events.h" + +/* The SDL 2D rendering system */ + +typedef struct SDL_RenderDriver SDL_RenderDriver; + +/* Define the SDL texture structure */ +struct SDL_Texture +{ + const void *magic; + Uint32 format; /**< The pixel format of the texture */ + int access; /**< SDL_TextureAccess */ + int w; /**< The width of the texture */ + int h; /**< The height of the texture */ + int modMode; /**< The texture modulation mode */ + SDL_BlendMode blendMode; /**< The texture blend mode */ + Uint8 r, g, b, a; /**< Texture modulation values */ + + SDL_Renderer *renderer; + + void *driverdata; /**< Driver specific texture representation */ + + SDL_Texture *prev; + SDL_Texture *next; +}; + +/* Define the SDL renderer structure */ +struct SDL_Renderer +{ + const void *magic; + + void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event); + int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); + int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, + void **pixels, int *pitch); + int (*SetTextureColorMod) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureAlphaMod) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureBlendMode) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, const void *pixels, + int pitch); + int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, int markDirty, void **pixels, + int *pitch); + void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); + void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, + int numrects, const SDL_Rect * rects); + int (*RenderClear) (SDL_Renderer * renderer); + int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, + int count); + int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points, + int count); + int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, + int count); + int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, const SDL_Rect * dstrect); + int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, void * pixels, int pitch); + int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, const void * pixels, int pitch); + void (*RenderPresent) (SDL_Renderer * renderer); + void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); + + void (*DestroyRenderer) (SDL_Renderer * renderer); + + /* The current renderer info */ + SDL_RendererInfo info; + + /* The window associated with the renderer */ + SDL_Window *window; + + /* The list of textures */ + SDL_Texture *textures; + + Uint8 r, g, b, a; /**< Color for drawing operations values */ + SDL_BlendMode blendMode; /**< The drawing blend mode */ + + void *driverdata; +}; + +/* Define the SDL render driver structure */ +struct SDL_RenderDriver +{ + SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); + + /* Info about the renderer capabilities */ + SDL_RendererInfo info; +}; + +#if SDL_VIDEO_RENDER_D3D +extern SDL_RenderDriver D3D_RenderDriver; +#endif +#if SDL_VIDEO_RENDER_OGL +extern SDL_RenderDriver GL_RenderDriver; +#endif +#if SDL_VIDEO_RENDER_OGL_ES +extern SDL_RenderDriver GL_ES_RenderDriver; +#endif +extern SDL_RenderDriver SW_RenderDriver; + +#endif /* _SDL_sysrender_h */ + +/* vi: set ts=4 sw=4 expandtab: */