diff VisualC/SDL/SDL_VS2010.vcxproj @ 5157:fb424691cfc7

Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Feb 2011 14:34:54 -0800
parents e594f07297a9
children 307ccc9c135e
line wrap: on
line diff
--- a/VisualC/SDL/SDL_VS2010.vcxproj	Wed Feb 02 14:34:24 2011 -0800
+++ b/VisualC/SDL/SDL_VS2010.vcxproj	Wed Feb 02 14:34:54 2011 -0800
@@ -75,7 +75,7 @@
     <PreBuildEvent>
       <Message>Making sure basic SDL headers are in place...</Message>
       <Command>echo Copying SDL_config_windows.h to SDL_config.h...
-copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
+xcopy /d /q /y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
 
 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
 echo Creating stub SDL_revision.h file...
@@ -153,7 +153,7 @@
     <PreBuildEvent>
       <Message>Making sure basic SDL headers are in place...</Message>
       <Command>echo Copying SDL_config_windows.h to SDL_config.h...
-copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
+xcopy /d /q /y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
 
 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
 echo Creating stub SDL_revision.h file...
@@ -231,6 +231,7 @@
     <ClInclude Include="..\..\include\SDL_assert.h" />
     <ClInclude Include="..\..\include\SDL_atomic.h" />
     <ClInclude Include="..\..\include\SDL_audio.h" />
+    <ClInclude Include="..\..\include\SDL_blendmode.h" />
     <ClInclude Include="..\..\include\SDL_clipboard.h" />
     <ClInclude Include="..\..\include\SDL_compat.h" />
     <ClInclude Include="..\..\include\SDL_config.h" />
@@ -240,7 +241,9 @@
     <ClInclude Include="..\..\include\SDL_endian.h" />
     <ClInclude Include="..\..\include\SDL_error.h" />
     <ClInclude Include="..\..\include\SDL_events.h" />
+    <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
+    <ClInclude Include="..\..\include\SDL_input.h" />
     <ClInclude Include="..\..\include\SDL_joystick.h" />
     <ClInclude Include="..\..\include\SDL_keyboard.h" />
     <ClInclude Include="..\..\include\SDL_keysym.h" />
@@ -256,6 +259,7 @@
     <ClInclude Include="..\..\include\SDL_power.h" />
     <ClInclude Include="..\..\include\SDL_quit.h" />
     <ClInclude Include="..\..\include\SDL_rect.h" />
+    <ClInclude Include="..\..\include\SDL_render.h" />
     <ClInclude Include="..\..\include\SDL_revision.h" />
     <ClInclude Include="..\..\include\SDL_rwops.h" />
     <ClInclude Include="..\..\include\SDL_scancode.h" />
@@ -265,6 +269,7 @@
     <ClInclude Include="..\..\include\SDL_syswm.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
+    <ClInclude Include="..\..\include\SDL_touch.h" />
     <ClInclude Include="..\..\include\SDL_types.h" />
     <ClInclude Include="..\..\include\SDL_version.h" />
     <ClInclude Include="..\..\include\SDL_video.h" />
@@ -277,6 +282,7 @@
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
     <ClInclude Include="..\..\src\libm\math.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
+    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\video\mmx.h" />
     <ClInclude Include="..\..\src\video\SDL_alphamult.h" />
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
@@ -287,7 +293,6 @@
     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_d3drender.h" />
     <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
     <ClInclude Include="..\..\src\video\SDL_draw.h" />
@@ -306,12 +311,9 @@
     <ClInclude Include="..\..\src\audio\SDL_mixer_MMX_VC.h" />
     <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
-    <ClInclude Include="..\..\src\video\dummy\SDL_nullrender_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_renderer_gl.h" />
-    <ClInclude Include="..\..\src\video\SDL_renderer_sw.h" />
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
     <ClInclude Include="..\..\src\video\SDL_stretch_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
@@ -360,6 +362,10 @@
     <ClCompile Include="..\..\src\libm\s_floor.c" />
     <ClCompile Include="..\..\src\libm\s_scalbn.c" />
     <ClCompile Include="..\..\src\libm\s_sin.c" />
+    <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" />
+    <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" />
+    <ClCompile Include="..\..\src\render\SDL_render.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" />
     <ClCompile Include="..\..\src\SDL.c" />
     <ClCompile Include="..\..\src\video\SDL_alphamult.c" />
     <ClCompile Include="..\..\src\SDL_assert.c" />
@@ -386,7 +392,6 @@
     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
     <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
     <ClCompile Include="..\..\src\video\SDL_shape.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_d3drender.c" />
     <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
     <ClCompile Include="..\..\src\video\SDL_drawline.c" />
@@ -413,15 +418,12 @@
     <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
     <ClCompile Include="..\..\src\events\SDL_mouse.c" />
     <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
-    <ClCompile Include="..\..\src\video\dummy\SDL_nullrender.c" />
     <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
     <ClCompile Include="..\..\src\video\SDL_pixels.c" />
     <ClCompile Include="..\..\src\power\SDL_power.c" />
     <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
     <ClCompile Include="..\..\src\events\SDL_quit.c" />
     <ClCompile Include="..\..\src\video\SDL_rect.c" />
-    <ClCompile Include="..\..\src\video\SDL_renderer_gl.c" />
-    <ClCompile Include="..\..\src\video\SDL_renderer_sw.c" />
     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
     <ClCompile Include="..\..\src\file\SDL_rwops.c" />
     <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
@@ -456,4 +458,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>
\ No newline at end of file