Mercurial > sdl-ios-xcode
diff VisualC/SDL/SDL_VS2010.vcxproj @ 5157:fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 02 Feb 2011 14:34:54 -0800 |
parents | e594f07297a9 |
children | 307ccc9c135e |
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--- a/VisualC/SDL/SDL_VS2010.vcxproj Wed Feb 02 14:34:24 2011 -0800 +++ b/VisualC/SDL/SDL_VS2010.vcxproj Wed Feb 02 14:34:54 2011 -0800 @@ -75,7 +75,7 @@ <PreBuildEvent> <Message>Making sure basic SDL headers are in place...</Message> <Command>echo Copying SDL_config_windows.h to SDL_config.h... -copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" +xcopy /d /q /y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... @@ -153,7 +153,7 @@ <PreBuildEvent> <Message>Making sure basic SDL headers are in place...</Message> <Command>echo Copying SDL_config_windows.h to SDL_config.h... -copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" +xcopy /d /q /y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... @@ -231,6 +231,7 @@ <ClInclude Include="..\..\include\SDL_assert.h" /> <ClInclude Include="..\..\include\SDL_atomic.h" /> <ClInclude Include="..\..\include\SDL_audio.h" /> + <ClInclude Include="..\..\include\SDL_blendmode.h" /> <ClInclude Include="..\..\include\SDL_clipboard.h" /> <ClInclude Include="..\..\include\SDL_compat.h" /> <ClInclude Include="..\..\include\SDL_config.h" /> @@ -240,7 +241,9 @@ <ClInclude Include="..\..\include\SDL_endian.h" /> <ClInclude Include="..\..\include\SDL_error.h" /> <ClInclude Include="..\..\include\SDL_events.h" /> + <ClInclude Include="..\..\include\SDL_gesture.h" /> <ClInclude Include="..\..\include\SDL_haptic.h" /> + <ClInclude Include="..\..\include\SDL_input.h" /> <ClInclude Include="..\..\include\SDL_joystick.h" /> <ClInclude Include="..\..\include\SDL_keyboard.h" /> <ClInclude Include="..\..\include\SDL_keysym.h" /> @@ -256,6 +259,7 @@ <ClInclude Include="..\..\include\SDL_power.h" /> <ClInclude Include="..\..\include\SDL_quit.h" /> <ClInclude Include="..\..\include\SDL_rect.h" /> + <ClInclude Include="..\..\include\SDL_render.h" /> <ClInclude Include="..\..\include\SDL_revision.h" /> <ClInclude Include="..\..\include\SDL_rwops.h" /> <ClInclude Include="..\..\include\SDL_scancode.h" /> @@ -265,6 +269,7 @@ <ClInclude Include="..\..\include\SDL_syswm.h" /> <ClInclude Include="..\..\include\SDL_thread.h" /> <ClInclude Include="..\..\include\SDL_timer.h" /> + <ClInclude Include="..\..\include\SDL_touch.h" /> <ClInclude Include="..\..\include\SDL_types.h" /> <ClInclude Include="..\..\include\SDL_version.h" /> <ClInclude Include="..\..\include\SDL_video.h" /> @@ -277,6 +282,7 @@ <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> <ClInclude Include="..\..\src\libm\math.h" /> <ClInclude Include="..\..\src\libm\math_private.h" /> + <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> <ClInclude Include="..\..\src\video\mmx.h" /> <ClInclude Include="..\..\src\video\SDL_alphamult.h" /> <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> @@ -287,7 +293,6 @@ <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> - <ClInclude Include="..\..\src\video\windows\SDL_d3drender.h" /> <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> <ClInclude Include="..\..\src\video\SDL_draw.h" /> @@ -306,12 +311,9 @@ <ClInclude Include="..\..\src\audio\SDL_mixer_MMX_VC.h" /> <ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" /> - <ClInclude Include="..\..\src\video\dummy\SDL_nullrender_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" /> <ClInclude Include="..\..\src\video\SDL_pixels_c.h" /> <ClInclude Include="..\..\src\video\SDL_rect_c.h" /> - <ClInclude Include="..\..\src\video\SDL_renderer_gl.h" /> - <ClInclude Include="..\..\src\video\SDL_renderer_sw.h" /> <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" /> <ClInclude Include="..\..\src\video\SDL_stretch_c.h" /> <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> @@ -360,6 +362,10 @@ <ClCompile Include="..\..\src\libm\s_floor.c" /> <ClCompile Include="..\..\src\libm\s_scalbn.c" /> <ClCompile Include="..\..\src\libm\s_sin.c" /> + <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" /> + <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" /> + <ClCompile Include="..\..\src\render\SDL_render.c" /> + <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" /> <ClCompile Include="..\..\src\SDL.c" /> <ClCompile Include="..\..\src\video\SDL_alphamult.c" /> <ClCompile Include="..\..\src\SDL_assert.c" /> @@ -386,7 +392,6 @@ <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> <ClCompile Include="..\..\src\video\SDL_shape.c" /> - <ClCompile Include="..\..\src\video\windows\SDL_d3drender.c" /> <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> <ClCompile Include="..\..\src\video\SDL_drawline.c" /> @@ -413,15 +418,12 @@ <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> <ClCompile Include="..\..\src\events\SDL_mouse.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> - <ClCompile Include="..\..\src\video\dummy\SDL_nullrender.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> <ClCompile Include="..\..\src\video\SDL_pixels.c" /> <ClCompile Include="..\..\src\power\SDL_power.c" /> <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> <ClCompile Include="..\..\src\events\SDL_quit.c" /> <ClCompile Include="..\..\src\video\SDL_rect.c" /> - <ClCompile Include="..\..\src\video\SDL_renderer_gl.c" /> - <ClCompile Include="..\..\src\video\SDL_renderer_sw.c" /> <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> <ClCompile Include="..\..\src\file\SDL_rwops.c" /> <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> @@ -456,4 +458,4 @@ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> -</Project> +</Project> \ No newline at end of file