Mercurial > sdl-ios-xcode
diff src/video/SDL_stretch.c @ 2233:fb01ee9716bc
Test using glTextureRangeAPPLE
This actually ends up being quite a bit slower on my MacBook, but I'm
checking it in to test on a PPC iMac.
Maybe someone knows why it's slower?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 12 Aug 2007 16:53:58 +0000 |
parents | 8055185ae4ed |
children | 7e5ff6cd05bf |