Mercurial > sdl-ios-xcode
diff WhatsNew @ 296:fab1ddc4d7bf
Removed the API changes to preserve SDL 1.2 stability
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 06 Mar 2002 11:05:47 +0000 |
parents | d2d48e10f370 |
children | 24edec3cafe4 |
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--- a/WhatsNew Wed Mar 06 05:37:21 2002 +0000 +++ b/WhatsNew Wed Mar 06 11:05:47 2002 +0000 @@ -3,18 +3,6 @@ Version 1.0: -1.2.4: - Added a new header file: SDL_loadso.h - It contains the following functions: - SDL_LoadObject(), SDL_LoadFunction(), SDL_UnloadObject() - The UNIX esd and arts audio code use these to dynamically load - their respective audio libraries. - - Added SDL_LockRect() and SDL_UnlockRect() to lock a portion of a - surface. This may be more efficient than a full lock if you are - using a hardware surface and plan to make a few changes to small - areas in the surface. - 1.2.0: Added SDL_VIDEOEXPOSE event to signal that the screen needs to be redrawn. This is currently only delivered to OpenGL windows