Mercurial > sdl-ios-xcode
diff include/SDL_compat.h @ 4429:faa9fc8e7f67
General improvements for user custom event registration
* Switched event type to enum (int32)
* Switched polling by mask to polling by type range
* Added SDL_RegisterEvents() to allow dynamic user event registration
* Spread events out to allow inserting new related events without breaking binary compatibility
* Added padding to event structures so they're the same size regardless of 32-bit compiler structure packing settings
* Split SDL_HasEvent() to SDL_HasEvent() for a single event and SDL_HasEvents() for a range of events
* Added SDL_GetEventState() as a shortcut for SDL_EventState(X, SDL_QUERY)
* Added SDL_FlushEvent() and SDL_FlushEvents() to clear events from the event queue
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 25 Mar 2010 01:08:26 -0700 |
parents | a3e71b957215 |
children | 82f357a91d43 |
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--- a/include/SDL_compat.h Wed Mar 10 15:07:20 2010 +0000 +++ b/include/SDL_compat.h Thu Mar 25 01:08:26 2010 -0700 @@ -91,12 +91,34 @@ #define SDL_LOGPAL 0x01 #define SDL_PHYSPAL 0x02 -#define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1 -#define SDL_VIDEORESIZE SDL_EVENT_RESERVED2 -#define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3 -#define SDL_ACTIVEEVENTMASK SDL_EVENTMASK(SDL_ACTIVEEVENT) -#define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE) -#define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE) +#define SDL_ACTIVEEVENT SDL_EVENT_COMPAT1 +#define SDL_VIDEORESIZE SDL_EVENT_COMPAT2 +#define SDL_VIDEOEXPOSE SDL_EVENT_COMPAT3 +#define SDL_ACTIVEEVENTMASK SDL_ACTIVEEVENT, SDL_ACTIVEEVENT +#define SDL_VIDEORESIZEMASK SDL_VIDEORESIZE, SDL_VIDEORESIZE +#define SDL_VIDEOEXPOSEMASK SDL_VIDEOEXPOSE, SDL_VIDEOEXPOSE +#define SDL_WINDOWEVENTMASK SDL_WINDOWEVENT, SDL_WINDOWEVENT +#define SDL_KEYDOWNMASK SDL_KEYDOWN, SDL_KEYDOWN +#define SDL_KEYUPMASK SDL_KEYUP, SDL_KEYUP +#define SDL_KEYEVENTMASK SDL_KEYDOWN, SDL_KEYUP +#define SDL_TEXTEDITINGMASK SDL_TEXTEDITING, SDL_TEXTEDITING +#define SDL_TEXTINPUTMASK SDL_TEXTINPUT, SDL_TEXTINPUT +#define SDL_MOUSEMOTIONMASK SDL_MOUSEMOTION, SDL_MOUSEMOTION +#define SDL_MOUSEBUTTONDOWNMASK SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN +#define SDL_MOUSEBUTTONUPMASK SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP +#define SDL_MOUSEWHEELMASK SDL_MOUSEWHEEL, SDL_MOUSEWHEEL +#define SDL_MOUSEEVENTMASK SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP +#define SDL_JOYAXISMOTIONMASK SDL_JOYAXISMOTION, SDL_JOYAXISMOTION +#define SDL_JOYBALLMOTIONMASK SDL_JOYBALLMOTION, SDL_JOYBALLMOTION +#define SDL_JOYHATMOTIONMASK SDL_JOYHATMOTION, SDL_JOYHATMOTION +#define SDL_JOYBUTTONDOWNMASK SDL_JOYBUTTONDOWN, SDL_JOYBUTTONDOWN +#define SDL_JOYBUTTONUPMASK SDL_JOYBUTTONUP, SDL_JOYBUTTONUP +#define SDL_JOYEVENTMASK SDL_JOYAXISMOTION, SDL_JOYBUTTONUP +#define SDL_QUITMASK SDL_QUIT, SDL_QUIT +#define SDL_SYSWMEVENTMASK SDL_SYSWMEVENT, SDL_SYSWMEVENT +#define SDL_PROXIMITYINMASK SDL_PROXIMITYIN, SDL_PROXIMITYIN +#define SDL_PROXIMITYOUTMASK SDL_PROXIMITYOUT, SDL_PROXIMITYOUT +#define SDL_ALLEVENTS SDL_FIRSTEVENT, SDL_LASTEVENT #define SDL_BUTTON_WHEELUP 4 #define SDL_BUTTON_WHEELDOWN 5