Mercurial > sdl-ios-xcode
diff test/testgesture.c @ 4689:f9ab8df6d45a
Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Sun, 15 Aug 2010 00:36:28 -0400 |
parents | |
children | f5f70fed2c4c |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/testgesture.c Sun Aug 15 00:36:28 2010 -0400 @@ -0,0 +1,297 @@ +/* Usage: + * Spacebar to begin recording a gesture on all touches. + * s to save all touches into "./gestureSave" + * l to load all touches from "./gestureSave" + */ + +#include <stdio.h> +#include <SDL.h> +#include <math.h> +#include <SDL_touch.h> +#include <SDL_gesture.h> + + +/* Make sure we have good macros for printing 32 and 64 bit values */ +#ifndef PRIs32 +#define PRIs32 "d" +#endif +#ifndef PRIu32 +#define PRIu32 "u" +#endif +#ifndef PRIs64 +#ifdef __WIN32__ +#define PRIs64 "I64" +#else +#define PRIs64 "lld" +#endif +#endif +#ifndef PRIu64 +#ifdef __WIN32__ +#define PRIu64 "I64u" +#else +#define PRIu64 "llu" +#endif +#endif + +#define WIDTH 640 +#define HEIGHT 480 +#define BPP 4 +#define DEPTH 32 + +//MUST BE A POWER OF 2! +#define EVENT_BUF_SIZE 256 + + +#define VERBOSE SDL_FALSE + +SDL_Event events[EVENT_BUF_SIZE]; +int eventWrite; + +int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF}; + +typedef struct { + float x,y; +} Point; + +typedef struct { + float ang,r; + Point p; +} Knob; + +Knob knob; + +void handler (int sig) +{ + printf ("\exiting...(%d)\n", sig); + exit (0); +} + +void perror_exit (char *error) +{ + perror (error); + handler (9); +} + +void setpix(SDL_Surface *screen, int x, int y, unsigned int col) +{ + Uint32 *pixmem32; + Uint32 colour; + + if((unsigned)x > screen->w) return; + if((unsigned)y > screen->h) return; + + pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x; + + Uint8 r,g,b; + float a; + + memcpy(&colour,pixmem32,screen->format->BytesPerPixel); + + SDL_GetRGB(colour,screen->format,&r,&g,&b); + //r = 0;g = 0; b = 0; + a = (col>>24)&0xFF; + if(a == 0) a = 0xFF; //Hack, to make things easier. + a /= 0xFF; + r = r*(1-a) + ((col>>16)&0xFF)*(a); + g = g*(1-a) + ((col>> 8)&0xFF)*(a); + b = b*(1-a) + ((col>> 0)&0xFF)*(a); + colour = SDL_MapRGB( screen->format,r, g, b); + + + *pixmem32 = colour; +} + +void drawLine(SDL_Surface *screen,int x0,int y0,int x1,int y1,unsigned int col) { + float t; + for(t=0;t<1;t+=1.f/SDL_max(abs(x0-x1),abs(y0-y1))) + setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col); +} + +void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c) +{ + int tx,ty; + float xr; + for(ty = -abs(r);ty <= abs(r);ty++) { + xr = sqrt(r*r - ty*ty); + if(r > 0) { //r > 0 ==> filled circle + for(tx=-xr+.5;tx<=xr-.5;tx++) { + setpix(screen,x+tx,y+ty,c); + } + } + else { + setpix(screen,x-xr+.5,y+ty,c); + setpix(screen,x+xr-.5,y+ty,c); + } + } +} + +void drawKnob(SDL_Surface* screen,Knob k) { + drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF); + drawCircle(screen,(k.p.x+k.r/2*cos(k.ang))*screen->w, + (k.p.y+k.r/2*sin(k.ang))*screen->h,k.r/4*screen->w,0); +} + +void DrawScreen(SDL_Surface* screen) +{ + int x, y; + if(SDL_MUSTLOCK(screen)) + { + if(SDL_LockSurface(screen) < 0) return; + } + for(y = 0;y < screen->h;y++) + for(x = 0;x < screen->w;x++) + setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255); + + int i; + //draw Touch History + for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) { + SDL_Event event = events[i&(EVENT_BUF_SIZE-1)]; + int age = eventWrite - i - 1; + if(event.type == SDL_FINGERMOTION || + event.type == SDL_FINGERDOWN || + event.type == SDL_FINGERUP) { + SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); + if(inTouch == NULL) continue; + + float x = ((float)event.tfinger.x)/inTouch->xres; + float y = ((float)event.tfinger.y)/inTouch->yres; + + //draw the touch: + unsigned int c = colors[event.tfinger.touchId%7]; + unsigned int col = + ((unsigned int)(c*(.1+.85))) | + ((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24; + + if(event.type == SDL_FINGERMOTION) + drawCircle(screen,x*screen->w,y*screen->h,5,col); + else if(event.type == SDL_FINGERDOWN) + drawCircle(screen,x*screen->w,y*screen->h,-10,col); + } + } + + if(knob.p.x > 0) + drawKnob(screen,knob); + + if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); + SDL_Flip(screen); +} + +SDL_Surface* initScreen(int width,int height) +{ + return SDL_SetVideoMode(width, height, DEPTH, + SDL_HWSURFACE | SDL_RESIZABLE); +} + +int main(int argc, char* argv[]) +{ + SDL_Surface *screen; + SDL_Event event; + + //gesture variables + knob.r = .1; + knob.ang = 0; + + + SDL_bool quitting = SDL_FALSE; + SDL_RWops *src; + + if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; + + if (!(screen = initScreen(WIDTH,HEIGHT))) + { + SDL_Quit(); + return 1; + } + + while(!quitting) { + while(SDL_PollEvent(&event)) + { + //Record _all_ events + events[eventWrite & (EVENT_BUF_SIZE-1)] = event; + eventWrite++; + + switch (event.type) + { + case SDL_QUIT: + quitting = SDL_TRUE; + break; + case SDL_KEYDOWN: + switch (event.key.keysym.sym) + { + case SDLK_SPACE: + SDL_RecordGesture(-1); + break; + case SDLK_s: + src = SDL_RWFromFile("gestureSave","w"); + printf("Wrote %i templates\n",SDL_SaveAllDollarTemplates(src)); + SDL_RWclose(src); + break; + case SDLK_l: + src = SDL_RWFromFile("gestureSave","r"); + printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,src)); + SDL_RWclose(src); + break; + case SDLK_ESCAPE: + quitting = SDL_TRUE; + break; + } + break; + case SDL_VIDEORESIZE: + if (!(screen = initScreen(event.resize.w, + event.resize.h))) + { + SDL_Quit(); + return 1; + } + break; + case SDL_FINGERMOTION: + ; +#if VERBOSE + printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId, + event.tfinger.x,event.tfinger.y); +#endif + SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); + SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); + break; + case SDL_FINGERDOWN: +#if VERBOSE + printf("Finger: %"PRIs64" down - x: %i, y: %i\n", + event.tfinger.fingerId,event.tfinger.x,event.tfinger.y); +#endif + break; + case SDL_FINGERUP: +#if VERBOSE + printf("Finger: %"PRIs64" up - x: %i, y: %i\n", + event.tfinger.fingerId,event.tfinger.x,event.tfinger.y); +#endif + break; + case SDL_MULTIGESTURE: +#if VERBOSE + printf("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f\n", + event.mgesture.x, + event.mgesture.y, + event.mgesture.dTheta, + event.mgesture.dDist); + printf("MG: numDownTouch = %i\n",event.mgesture.numFingers); +#endif + knob.p.x = event.mgesture.x; + knob.p.y = event.mgesture.y; + knob.ang += event.mgesture.dTheta; + knob.r += event.mgesture.dDist; + break; + case SDL_DOLLARGESTURE: + printf("Gesture %"PRIs64" performed, error: %f\n", + event.dgesture.gestureId, + event.dgesture.error); + break; + case SDL_DOLLARRECORD: + printf("Recorded gesture: %"PRIs64"\n",event.dgesture.gestureId); + break; + } + } + DrawScreen(screen); + } + SDL_Quit(); + return 0; +} +