Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_gdirender.c @ 1898:f89e49e51e89
Playing around, trying to find a fast path with GDI
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Jul 2006 07:01:35 +0000 |
parents | c2a27da60b18 |
children | 6a11e61bf805 |
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--- a/src/video/win32/SDL_gdirender.c Wed Jul 12 06:39:26 2006 +0000 +++ b/src/video/win32/SDL_gdirender.c Wed Jul 12 07:01:35 2006 +0000 @@ -79,7 +79,8 @@ SDL_GDI_CreateRenderer, { "gdi", - (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | + (//SDL_Renderer_Minimal | + SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | @@ -491,13 +492,16 @@ if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); - } else { + } else if (data->pixels) { GdiFlush(); *pixels = (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = data->pitch; return 0; + } else { + SDL_SetError("No pixels available"); + return -1; } }