Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32events.c @ 1734:f7c667ded87d SDL-1.3
The general code handles restoring video mode/gamma/etc. when the window loses focus.
Support for changing fullscreen/windowed mode in progress.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 09 Jul 2006 18:09:16 +0000 |
parents | 0b1070f2f94d |
children |
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--- a/src/video/win32/SDL_win32events.c Sun Jul 09 09:02:26 2006 +0000 +++ b/src/video/win32/SDL_win32events.c Sun Jul 09 18:09:16 2006 +0000 @@ -453,26 +453,11 @@ } if (keyboard && keyboard->focus != data->windowID) { SDL_SetKeyboardFocus(index, data->windowID); - - if (SDL_GetWindowFlags(data->windowID) & - SDL_WINDOW_INPUT_GRABBED) { - RECT rect; - - GetClientRect(hwnd, &rect); - ClientToScreen(hwnd, (LPPOINT) & rect); - ClientToScreen(hwnd, (LPPOINT) & rect + 1); - ClipCursor(&rect); - } } /* FIXME: Update keyboard state */ } else { if (keyboard && keyboard->focus == data->windowID) { SDL_SetKeyboardFocus(index, 0); - - if (SDL_GetWindowFlags(data->windowID) & - SDL_WINDOW_INPUT_GRABBED) { - ClipCursor(NULL); - } } if (minimized) { SDL_SendWindowEvent(data->windowID, @@ -782,7 +767,7 @@ window_flags = SDL_GetWindowFlags(data->windowID); if ((window_flags & SDL_WINDOW_INPUT_GRABBED) && - (window_flags & SDL_WINDOW_KEYBOARD_FOCUS)) { + (window_flags & SDL_WINDOW_INPUT_FOCUS)) { ClipCursor(&rect); }