Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 1734:f7c667ded87d SDL-1.3
The general code handles restoring video mode/gamma/etc. when the window loses focus.
Support for changing fullscreen/windowed mode in progress.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 09 Jul 2006 18:09:16 +0000 |
parents | 0b1070f2f94d |
children | 8dd28c4ef746 |
line wrap: on
line diff
--- a/include/SDL_video.h Sun Jul 09 09:02:26 2006 +0000 +++ b/include/SDL_video.h Sun Jul 09 18:09:16 2006 +0000 @@ -125,7 +125,7 @@ SDL_WINDOW_MINIMIZED = 0x00000020, /**< minimized */ SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */ SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ - SDL_WINDOW_KEYBOARD_FOCUS = 0x00000200, /**< window has keyboard focus */ + SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ } SDL_WindowFlags; @@ -734,7 +734,7 @@ /** * \fn void SDL_RaiseWindow(SDL_WindowID windowID) * - * \brief Raise the window so it's above other windows. + * \brief Raise the window above other windows and set the input focus. */ extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID);