Mercurial > sdl-ios-xcode
diff src/video/nds/SDL_ndsrender.c @ 2682:f7594fc66bda gsoc2008_nds
Some debug work on the video driver, shows an error in the BG's vertical placement
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Sat, 26 Jul 2008 05:52:59 +0000 |
parents | c15b6c758be5 |
children | e858ac8868b6 |
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--- a/src/video/nds/SDL_ndsrender.c Fri Jul 25 23:39:14 2008 +0000 +++ b/src/video/nds/SDL_ndsrender.c Sat Jul 26 05:52:59 2008 +0000 @@ -100,7 +100,6 @@ bg_attribute *bg; u8 bg_taken[4]; int sub; - SDL_DirtyRectList dirty; } NDS_RenderData; typedef struct @@ -249,6 +248,7 @@ { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; NDS_TextureData *txdat = NULL; + int i; printf("+NDS_CreateTexture\n"); if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); @@ -299,6 +299,10 @@ txdat->dim.bpp = bpp; txdat->vram = (u16*)(data->sub ? BG_BMP_RAM_SUB(whichbg) : BG_BMP_RAM(whichbg)); + for(i = 0; i < 256*256; ++i) { + txdat->vram[i] = 0x8000|RGB15(0,31,31); + } + for(i = 0; i < 60; ++i) swiWaitForVBlank(); } else { SDL_SetError("Out of NDS backgrounds."); } @@ -439,7 +443,7 @@ NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; if (markDirty) { - SDL_AddDirtyRect(&txdat->dirty, rect); + /*SDL_AddDirtyRect(&txdat->dirty, rect);*/ } *pixels = (void *) ((u8 *)txdat->vram + rect->y * txdat->dim.pitch @@ -496,9 +500,13 @@ NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; // SDL_Window *window = SDL_GetWindowFromID(renderer->window); // SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); - + int i; printf("+NDS_RenderCopy\n"); - + for(i = 0; i <= 0xFFFF; ++i) { + txdat->vram[i] = 0x8000|i; + } + printf("/txdat->hw_index = %d\n", txdat->hw_index); +#if 0 if (txdat->dirty.list) { SDL_DirtyRect *dirty; void *pixels; @@ -518,9 +526,9 @@ } SDL_ClearDirtyRects(&txdat->dirty); } - +#endif printf("-NDS_RenderCopy\n"); - return status; + return 0; } @@ -547,7 +555,7 @@ } else { /* free anything else allocated for texture */ NDS_TextureData *txdat = texture->driverdata; - SDL_FreeDirtyRects(&txdat->dirty); + /*SDL_FreeDirtyRects(&txdat->dirty);*/ SDL_free(txdat); } printf("-NDS_DestroyTexture\n");