Mercurial > sdl-ios-xcode
diff test/testintersections.c @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | 0267b8b1595c |
children | 64ce267332c6 |
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--- a/test/testintersections.c Fri Dec 18 08:19:18 2009 +0000 +++ b/test/testintersections.c Wed Dec 23 01:55:00 2009 +0000 @@ -59,7 +59,7 @@ x = rand() % window_w; y = rand() % window_h; - SDL_RenderPoint(x, y); + SDL_RenderDrawPoint(x, y); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } @@ -100,12 +100,12 @@ SDL_SetRenderDrawColor(255, 255, 255, 255); if (i == -1) { - SDL_RenderLine(0, 0, window_w - 1, window_h - 1); - SDL_RenderLine(0, window_h - 1, window_w - 1, 0); - SDL_RenderLine(0, window_h / 2, window_w - 1, window_h / 2); - SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h - 1); + SDL_RenderDrawLine(0, 0, window_w - 1, window_h - 1); + SDL_RenderDrawLine(0, window_h - 1, window_w - 1, 0); + SDL_RenderDrawLine(0, window_h / 2, window_w - 1, window_h / 2); + SDL_RenderDrawLine(window_w / 2, 0, window_w / 2, window_h - 1); } else { - SDL_RenderLine(lines[i].x, lines[i].y, lines[i].w, lines[i].h); + SDL_RenderDrawLine(lines[i].x, lines[i].y, lines[i].w, lines[i].h); } } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); @@ -150,7 +150,7 @@ SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); for (i = 0; i < num_rects; ++i) { SDL_SetRenderDrawColor(255, 127, 0, 255); - SDL_RenderRect(&rects[i]); + SDL_RenderFillRect(&rects[i]); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } @@ -178,7 +178,7 @@ if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) { SDL_SetRenderDrawColor(0, 255, 55, 255); - SDL_RenderLine(x1, y1, x2, y2); + SDL_RenderDrawLine(x1, y1, x2, y2); } } @@ -197,7 +197,7 @@ SDL_Rect r; if (SDL_IntersectRect(&rects[i], &rects[j], &r)) { SDL_SetRenderDrawColor(255, 200, 0, 255); - SDL_RenderRect(&r); + SDL_RenderFillRect(&r); } } @@ -272,7 +272,7 @@ for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderRect(NULL); + SDL_RenderClear(); } srand(time(NULL)); @@ -326,7 +326,7 @@ case SDL_WINDOWEVENT_EXPOSED: SDL_SelectRenderer(event.window.windowID); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderRect(NULL); + SDL_RenderClear(); break; } break; @@ -337,7 +337,7 @@ for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderRect(NULL); + SDL_RenderClear(); DrawRects(state->windows[i]); DrawPoints(state->windows[i]);