Mercurial > sdl-ios-xcode
diff src/video/SDL_drawpoint.c @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | 0267b8b1595c |
children | f7b03b6838cb |
line wrap: on
line diff
--- a/src/video/SDL_drawpoint.c Fri Dec 18 08:19:18 2009 +0000 +++ b/src/video/SDL_drawpoint.c Wed Dec 23 01:55:00 2009 +0000 @@ -47,16 +47,16 @@ switch (dst->format->BytesPerPixel) { case 1: - DRAW_FASTSETPIXEL1(x, y); + DRAW_FASTSETPIXELXY1(x, y); break; case 2: - DRAW_FASTSETPIXEL2(x, y); + DRAW_FASTSETPIXELXY2(x, y); break; case 3: SDL_Unsupported(); return -1; case 4: - DRAW_FASTSETPIXEL4(x, y); + DRAW_FASTSETPIXELXY4(x, y); break; } return 0; @@ -97,16 +97,16 @@ switch (dst->format->BytesPerPixel) { case 1: - DRAW_FASTSETPIXEL1(x, y); + DRAW_FASTSETPIXELXY1(x, y); break; case 2: - DRAW_FASTSETPIXEL2(x, y); + DRAW_FASTSETPIXELXY2(x, y); break; case 3: SDL_Unsupported(); return -1; case 4: - DRAW_FASTSETPIXEL4(x, y); + DRAW_FASTSETPIXELXY4(x, y); break; } }