Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | 0267b8b1595c |
children | 847549156244 |
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--- a/include/SDL_video.h Fri Dec 18 08:19:18 2009 +0000 +++ b/include/SDL_video.h Wed Dec 23 01:55:00 2009 +0000 @@ -1138,6 +1138,11 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode); /** + * \brief Clear the current rendering target with the drawing color + */ +extern DECLSPEC int SDLCALL SDL_RenderClear(); + +/** * \brief Draw a point on the current rendering target. * * \param x The x coordinate of the point. @@ -1145,7 +1150,7 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderPoint(int x, int y); +extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(int x, int y); /** * \brief Draw some number of points on the current rendering target. @@ -1155,8 +1160,8 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderPoints(const SDL_Point * points, - int count); +extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(const SDL_Point * points, + int count); /** * \brief Draw a line on the current rendering target. @@ -1168,7 +1173,7 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderLine(int x1, int y1, int x2, int y2); +extern DECLSPEC int SDLCALL SDL_RenderDrawLine(int x1, int y1, int x2, int y2); /** * \brief Draw a series of connected lines on the current rendering target. @@ -1178,18 +1183,37 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderLines(const SDL_Point * points, - int count); +extern DECLSPEC int SDLCALL SDL_RenderDrawLines(const SDL_Point * points, + int count); /** - * \brief Fill the current rendering target with the drawing color. + * \brief Draw a rectangle on the current rendering target with the drawing color. + * + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRect(const SDL_Rect * rect); + +/** + * \brief Draw some number of rectangles in the current rendering target with the drawing color. + * + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRects(const SDL_Rect ** rect, int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. * * \param rect A pointer to the destination rectangle, or NULL for the entire * rendering target. * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderRect(const SDL_Rect * rect); +extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect); /** * \brief Fill some number of rectangles in the current rendering target with the drawing color. @@ -1199,7 +1223,37 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderRects(const SDL_Rect ** rect, int count); +extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count); + +#if 0 +/** + * \brief Draw a circle on the current rendering target with the drawing color. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius); + +/** + * \brief Fill a circle on the current rendering target with the drawing color. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius); + +/** + * \brief Draw an ellipse on the current rendering target with the drawing color. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h); + +/** + * \brief Fill an ellipse on the current rendering target with the drawing color. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h); +#endif // 0 /** * \brief Copy a portion of the texture to the current rendering target.