Mercurial > sdl-ios-xcode
diff include/SDL_surface.h @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | b931bcfd94a0 |
children | f7b03b6838cb |
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--- a/include/SDL_surface.h Fri Dec 18 08:19:18 2009 +0000 +++ b/include/SDL_surface.h Wed Dec 23 01:55:00 2009 +0000 @@ -411,12 +411,9 @@ /** * Blends a point with an RGBA value. * - * The color should be a pixel of the format used by the surface, and - * can be generated by the SDL_MapRGB() function. - * * \return 0 on success, or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_BlendDrawPoint +extern DECLSPEC int SDLCALL SDL_BlendPoint (SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); extern DECLSPEC int SDLCALL SDL_BlendPoints @@ -464,9 +461,9 @@ (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color); /** - * Blends the given rectangle with \c color. + * Blends an RGBA value into the outline of the given rectangle. * - * If \c rect is NULL, the whole surface will have a blended outline of \c color. + * If \c rect is NULL, the whole surface will have a blended outline. * * \return 0 on success, or -1 on error. */ @@ -495,7 +492,7 @@ /** * Blends an RGBA value into the given rectangle. * - * If \c rect is NULL, the whole surface will be blended with \c color. + * If \c rect is NULL, the whole surface will be blended with the color. * * \return This function returns 0 on success, or -1 on error. */ @@ -506,6 +503,88 @@ (SDL_Surface * dst, const SDL_Rect ** rects, int count, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); +#if 0 +/** + * Draws the given circle with \c color. + * + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_DrawCircle + (SDL_Surface * dst, int x, int y, int radius, Uint32 color); + +/** + * Blends an RGBA value into the outline of the given circle. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_BlendCircle + (SDL_Surface * dst, int x, int y, int radius, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Fills the given circle with \c color. + * + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillCircle + (SDL_Surface * dst, int x, int y, int radius, Uint32 color); + +/** + * Blends an RGBA value into the given circle. + * + * \return This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_BlendFillCircle + (SDL_Surface * dst, int x, int y, int radius, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Draws the given ellipse with \c color. + * + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_DrawEllipse + (SDL_Surface * dst, int x, int y, int w, int h, Uint32 color); + +/** + * Blends an RGBA value into the outline of the given ellipse. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_BlendEllipse + (SDL_Surface * dst, int x, int y, int w, int h, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Fills the given ellipse with \c color. + * + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillEllipse + (SDL_Surface * dst, int x, int y, int w, int h, Uint32 color); + +/** + * Blends an RGBA value into the given ellipse. + * + * \return This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_BlendFillEllipse + (SDL_Surface * dst, int x, int y, int w, int h, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); +#endif // 0 + /** * Performs a fast blit from the source surface to the destination surface. *