diff src/video/ps2gs/SDL_gsvideo.c @ 70:f590dd383b5d

Added Linux PlayStation 2 Graphics Synthesizer support
author Sam Lantinga <slouken@lokigames.com>
date Sat, 16 Jun 2001 03:17:45 +0000
parents
children 0bfcf0d2b874
line wrap: on
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps2gs/SDL_gsvideo.c	Sat Jun 16 03:17:45 2001 +0000
@@ -0,0 +1,577 @@
+/*
+	SDL - Simple DirectMedia Layer
+	Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga
+
+	This library is free software; you can redistribute it and/or
+	modify it under the terms of the GNU Library General Public
+	License as published by the Free Software Foundation; either
+	version 2 of the License, or (at your option) any later version.
+
+	This library is distributed in the hope that it will be useful,
+	but WITHOUT ANY WARRANTY; without even the implied warranty of
+	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+	Library General Public License for more details.
+
+	You should have received a copy of the GNU Library General Public
+	License along with this library; if not, write to the Free
+	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+	Sam Lantinga
+	slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Framebuffer console based SDL video driver implementation.
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <sys/ioctl.h>
+#include <sys/mman.h>
+
+#include "SDL.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "SDL_sysvideo.h"
+#include "SDL_pixels_c.h"
+#include "SDL_events_c.h"
+#include "SDL_cursor_c.h"
+#include "SDL_gsvideo.h"
+#include "SDL_gsmouse_c.h"
+#include "SDL_gsevents_c.h"
+#include "SDL_gsyuv_c.h"
+
+
+/* Initialization/Query functions */
+static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+static void GS_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int GS_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int GS_LockHWSurface(_THIS, SDL_Surface *surface);
+static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void GS_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* GS driver bootstrap functions */
+
+static int GS_Available(void)
+{
+	int console, memory;
+
+	console = open(PS2_DEV_GS, O_RDWR, 0);
+	if ( console >= 0 ) {
+		close(console);
+	}
+	memory = open(PS2_DEV_MEM, O_RDWR, 0);
+	if ( memory >= 0 ) {
+		close(memory);
+	}
+	return((console >= 0) && (memory >= 0));
+}
+
+static void GS_DeleteDevice(SDL_VideoDevice *device)
+{
+	free(device->hidden);
+	free(device);
+}
+
+static SDL_VideoDevice *GS_CreateDevice(int devindex)
+{
+	SDL_VideoDevice *this;
+
+	/* Initialize all variables that we clean on shutdown */
+	this = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
+	if ( this ) {
+		memset(this, 0, (sizeof *this));
+		this->hidden = (struct SDL_PrivateVideoData *)
+				malloc((sizeof *this->hidden));
+	}
+	if ( (this == NULL) || (this->hidden == NULL) ) {
+		SDL_OutOfMemory();
+		if ( this ) {
+			free(this);
+		}
+		return(0);
+	}
+	memset(this->hidden, 0, (sizeof *this->hidden));
+	mouse_fd = -1;
+	keyboard_fd = -1;
+
+	/* Set the function pointers */
+	this->VideoInit = GS_VideoInit;
+	this->ListModes = GS_ListModes;
+	this->SetVideoMode = GS_SetVideoMode;
+	this->CreateYUVOverlay = GS_CreateYUVOverlay;
+	this->SetColors = GS_SetColors;
+	this->UpdateRects = NULL;
+	this->VideoQuit = GS_VideoQuit;
+	this->AllocHWSurface = GS_AllocHWSurface;
+	this->CheckHWBlit = NULL;
+	this->FillHWRect = NULL;
+	this->SetHWColorKey = NULL;
+	this->SetHWAlpha = NULL;
+	this->LockHWSurface = GS_LockHWSurface;
+	this->UnlockHWSurface = GS_UnlockHWSurface;
+	this->FlipHWSurface = NULL;
+	this->FreeHWSurface = GS_FreeHWSurface;
+	this->SetIcon = NULL;
+	this->SetCaption = NULL;
+	this->GetWMInfo = NULL;
+	this->FreeWMCursor = GS_FreeWMCursor;
+	this->CreateWMCursor = GS_CreateWMCursor;
+	this->ShowWMCursor = GS_ShowWMCursor;
+	this->MoveWMCursor = GS_MoveWMCursor;
+	this->InitOSKeymap = GS_InitOSKeymap;
+	this->PumpEvents = GS_PumpEvents;
+
+	this->free = GS_DeleteDevice;
+
+	return this;
+}
+
+VideoBootStrap PS2GS_bootstrap = {
+	"ps2gs", "PlayStation 2 Graphics Synthesizer",
+	GS_Available, GS_CreateDevice
+};
+
+/* These are the pixel formats for the 32, 24, and 16 bit video modes */
+static struct {
+	int bpp;
+	Uint32 r;
+	Uint32 g;
+	Uint32 b;
+} GS_pixelmasks[] = {
+	{ 32, 0x000000FF,	/* RGB little-endian */
+	      0x0000FF00,
+	      0x00FF0000 },
+	{ 24, 0x000000FF,	/* RGB little-endian */
+	      0x0000FF00,
+	      0x00FF0000 },
+	{ 16, 0x0000001f,	/* RGB little-endian */
+	      0x000003e0,
+	      0x00007c00 },
+};
+/* This is a mapping from SDL bytes-per-pixel to GS pixel format */
+static int GS_formatmap[] = {
+	-1,		/* 0 bpp, not a legal value */
+	-1,		/* 8 bpp, not supported (yet?) */
+	PS2_GS_PSMCT16,	/* 16 bpp */
+	PS2_GS_PSMCT24,	/* 24 bpp */
+	PS2_GS_PSMCT32	/* 32 bpp */
+};
+
+static unsigned long long head_tags[] __attribute__((aligned(16))) = {
+	4 | (1LL << 60),	/* GIFtag */
+	0x0e,			/* A+D */
+	0,			/* 2 */
+	PS2_GS_BITBLTBUF,
+	0,			/* 4 */
+	PS2_GS_TRXPOS,
+	0,			/* 6 */
+	PS2_GS_TRXREG,
+	0,			/* 8 */
+	PS2_GS_TRXDIR
+};
+
+#define MAXIMG		(32767 * 16)
+#define MAXTAGS		8
+
+static inline int loadimage_nonblock(int fd, struct ps2_image *image, int size,
+                                     unsigned long long *hm,
+                                     unsigned long long *im)
+{
+	struct ps2_plist plist;
+	struct ps2_packet packet[1 + MAXTAGS * 2];
+	int isize;
+	int pnum, it, eop;
+	char *data;
+
+	/* initialize the variables */
+	data = (char *)image->ptr;
+	pnum = it = eop = 0;
+	plist.packet = packet;
+
+	/* make BITBLT packet */
+	packet[pnum].ptr = hm;
+	packet[pnum].len = sizeof(head_tags);
+	pnum++;
+	hm[2] = ((unsigned long long)image->fbp << 32) |
+	        ((unsigned long long)image->fbw << 48) |
+	        ((unsigned long long)image->psm << 56);
+	hm[4] = ((unsigned long long)image->x << 32) |
+	        ((unsigned long long)image->y << 48);
+	hm[6] = (unsigned long long)image->w |
+	        ((unsigned long long)image->h << 32);
+
+	/* make image mode tags */
+	while (!eop) {
+		isize = size > MAXIMG ? MAXIMG : size;
+		size -= isize;
+		eop = (size == 0);
+
+		packet[pnum].ptr = &im[it];
+		packet[pnum].len = sizeof(unsigned long long) * 2;
+		pnum++;
+		im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58);
+		im[it++] = 0;
+
+		packet[pnum].ptr = (void *)data;
+		packet[pnum].len = isize;
+		pnum++;
+		data += isize;
+	}
+	plist.num = pnum;
+
+	return ioctl(fd, PS2IOC_SENDL, &plist);
+}
+
+static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+	struct ps2_screeninfo vinfo;
+
+	/* Initialize the library */
+	console_fd = open(PS2_DEV_GS, O_RDWR, 0);
+	if ( console_fd < 0 ) {
+		SDL_SetError("Unable to open %s", PS2_DEV_GS);
+		return(-1);
+	}
+	memory_fd = open(PS2_DEV_MEM, O_RDWR, 0);
+	if ( memory_fd < 0 ) {
+		close(console_fd);
+		console_fd = -1;
+		SDL_SetError("Unable to open %s", PS2_DEV_MEM);
+		return(-1);
+	}
+
+	/* Determine the current screen depth */
+	if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
+		close(memory_fd);
+		close(console_fd);
+		console_fd = -1;
+		SDL_SetError("Couldn't get console pixel format");
+		return(-1);
+	}
+	if ( vinfo.mode != PS2_GS_VESA ) {
+		GS_VideoQuit(this);
+		SDL_SetError("Console must be in VESA video mode");
+		return(-1);
+	}
+	switch (vinfo.psm) {
+	    /* Supported pixel formats */
+	    case PS2_GS_PSMCT32:
+	    case PS2_GS_PSMCT24:
+	    case PS2_GS_PSMCT16:
+		break;
+	    default:
+		GS_VideoQuit(this);
+		SDL_SetError("Unknown console pixel format: %d", vinfo.psm);
+		return(-1);
+	}
+	vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp;
+	vformat->Rmask = GS_pixelmasks[vinfo.psm].r;
+	vformat->Gmask = GS_pixelmasks[vinfo.psm].g;
+	vformat->Bmask = GS_pixelmasks[vinfo.psm].b;
+	saved_vinfo = vinfo;
+
+	/* Enable mouse and keyboard support */
+	if ( GS_OpenKeyboard(this) < 0 ) {
+		GS_VideoQuit(this);
+		SDL_SetError("Unable to open keyboard");
+		return(-1);
+	}
+	if ( GS_OpenMouse(this) < 0 ) {
+		const char *sdl_nomouse;
+
+		sdl_nomouse = getenv("SDL_NOMOUSE");
+		if ( ! sdl_nomouse ) {
+			GS_VideoQuit(this);
+			SDL_SetError("Unable to open mouse");
+			return(-1);
+		}
+	}
+
+	/* We're done! */
+	return(0);
+}
+
+static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+	static SDL_Rect GS_mode_list[] = {
+		{ 0, 0, 1280, 1024 },
+		{ 0, 0, 1024, 768 },
+		{ 0, 0, 800, 600 },
+		{ 0, 0, 640, 480 }
+	};
+	static SDL_Rect *GS_modes[] = {
+		&GS_mode_list[0],
+		&GS_mode_list[1],
+		&GS_mode_list[2],
+		&GS_mode_list[3],
+		NULL
+	};
+	SDL_Rect **modes;
+
+	switch (format->BitsPerPixel) {
+	    case 16:
+	    case 24:
+	    case 32:
+		modes = GS_modes;
+		break;
+	    default:
+		modes = NULL;
+		break;
+	}
+	return(modes);
+}
+
+/* Various screen update functions available */
+static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current,
+				int width, int height, int bpp, Uint32 flags)
+{
+	struct ps2_screeninfo vinfo;
+
+	/* Set the terminal into graphics mode */
+	if ( GS_EnterGraphicsMode(this) < 0 ) {
+		return(NULL);
+	}
+
+	/* Set the video mode and get the final screen format */
+	if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
+		SDL_SetError("Couldn't get console screen info");
+		return(NULL);
+	}
+	if ( (vinfo.w != width) || (vinfo.h != height) ||
+	     (GS_pixelmasks[vinfo.psm].bpp != bpp) ) {
+		switch (width) {
+		    case 640:
+			vinfo.res = PS2_GS_640x480;
+			break;
+		    case 800:
+			vinfo.res = PS2_GS_800x600;
+			break;
+		    case 1024:
+			vinfo.res = PS2_GS_1024x768;
+			break;
+		    case 1280:
+			vinfo.res = PS2_GS_1280x1024;
+			break;
+		    default:
+			SDL_SetError("Unsupported resolution: %dx%d\n",
+			             width, height);
+			return(NULL);
+		}
+		vinfo.res |= (PS2_GS_75Hz << 8);
+		vinfo.w = width;
+		vinfo.h = height;
+		vinfo.fbp = 0;
+		vinfo.psm = GS_formatmap[bpp/8];
+		if ( vinfo.psm < 0 ) {
+			SDL_SetError("Unsupported depth: %d bpp\n", bpp);
+			return(NULL);
+		}
+		if ( ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0 ) {
+			SDL_SetError("Couldn't set console screen info");
+			return(NULL);
+		}
+
+		/* Unmap the previous DMA buffer */
+		if ( mapped_mem ) {
+			munmap(mapped_mem, mapped_len);
+			mapped_mem = NULL;
+		}
+	}
+	if ( ! SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp,
+	                                  GS_pixelmasks[vinfo.psm].r,
+	                                  GS_pixelmasks[vinfo.psm].g,
+	                                  GS_pixelmasks[vinfo.psm].b, 0) ) {
+		return(NULL);
+	}
+
+	/* Set up the new mode framebuffer */
+	current->flags = SDL_FULLSCREEN;
+	current->w = vinfo.w;
+	current->h = vinfo.h;
+	current->pitch = SDL_CalculatePitch(current);
+
+	/* Memory map the DMA area for block memory transfer */
+	if ( ! mapped_mem ) {
+		pixels_len = height * current->pitch;
+		mapped_len = pixels_len +
+		             /* Screen update DMA command area */
+		             sizeof(head_tags) + ((2 * MAXTAGS) * 16);
+		mapped_mem = mmap(0, mapped_len, PROT_READ|PROT_WRITE,
+		                  MAP_SHARED, memory_fd, 0);
+		if ( mapped_mem == MAP_FAILED ) {
+			SDL_SetError("Unable to map %d bytes for DMA",
+			             mapped_len);
+			mapped_mem = NULL;
+			return(NULL);
+		}
+
+		/* Set up the entire screen for DMA transfer */
+		screen_image.ptr = mapped_mem;
+		screen_image.fbp = 0;
+		screen_image.fbw = (vinfo.w + 63) / 64;
+		screen_image.psm = vinfo.psm;
+		screen_image.x = 0;
+		screen_image.y = 0;
+		screen_image.w = vinfo.w;
+		screen_image.h = vinfo.h;
+
+		/* get screen image data size (qword aligned) */
+		screen_image_size = (vinfo.w * vinfo.h);
+		switch (screen_image.psm) {
+		    case PS2_GS_PSMCT32:
+			screen_image_size *= 4;
+			break;
+		    case PS2_GS_PSMCT24:
+			screen_image_size *= 3;
+			break;
+		    case PS2_GS_PSMCT16:
+			screen_image_size *= 2;
+			break;
+		}
+		screen_image_size = (screen_image_size + 15) & ~15;
+
+		/* Set up the memory for screen update DMA commands */
+		head_tags_mem = (unsigned long long *)
+		                (mapped_mem + pixels_len);
+		image_tags_mem = (unsigned long long *)
+		                 ((caddr_t)head_tags_mem + sizeof(head_tags));
+		memcpy(head_tags_mem, head_tags, sizeof(head_tags));
+	}
+	current->pixels = NULL;
+	if ( getenv("SDL_FULLSCREEN_UPDATE") ) {
+		/* Correct semantics */
+		current->flags |= SDL_ASYNCBLIT;
+	} else {
+		/* We lie here - the screen memory isn't really the visible
+		   display memory and still requires an update, but this
+		   has the desired effect for most applications.
+		 */
+		current->flags |= SDL_HWSURFACE;
+	}
+
+	/* Set the update rectangle function */
+	this->UpdateRects = GS_DMAFullUpdate;
+
+	/* We're done */
+	return(current);
+}
+
+/* We don't support hardware surfaces yet */
+static int GS_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+	return(-1);
+}
+static void GS_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+	return;
+}
+static int GS_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+	if ( surface == this->screen ) {
+		/* Since mouse motion affects 'pixels', lock it */
+		SDL_LockCursor();
+
+		/* Make sure any pending DMA has completed */
+		if ( dma_pending ) {
+			ioctl(console_fd, PS2IOC_SENDQCT, 1);
+			dma_pending = 0;
+		}
+
+		/* If the cursor is drawn on the DMA area, remove it */
+		if ( cursor_drawn ) {
+			surface->pixels = mapped_mem + surface->offset;
+			SDL_EraseCursorNoLock(this->screen);
+			cursor_drawn = 0;
+		}
+
+		/* Set the surface pixels to the base of the DMA area */
+		surface->pixels = mapped_mem;
+
+		/* We're finished! */
+		SDL_UnlockCursor();
+	}
+	return(0);
+}
+static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+	if ( surface == this->screen ) {
+		/* Since mouse motion affects 'pixels', lock it */
+		SDL_LockCursor();
+		surface->pixels = NULL;
+		SDL_UnlockCursor();
+	}
+}
+
+static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+	/* Lock so we aren't interrupted by a mouse update */
+	SDL_LockCursor();
+
+	/* Make sure any pending DMA has completed */
+	if ( dma_pending ) {
+		ioctl(console_fd, PS2IOC_SENDQCT, 1);
+		dma_pending = 0;
+	}
+
+	/* If the mouse is visible, draw it on the DMA area */
+	if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) {
+		this->screen->pixels = mapped_mem + this->screen->offset;
+		SDL_DrawCursorNoLock(this->screen);
+		this->screen->pixels = NULL;
+		cursor_drawn = 1;
+	}
+
+	/* Put the image onto the screen */
+	loadimage_nonblock(console_fd,
+	                   &screen_image, screen_image_size,
+	                   head_tags_mem, image_tags_mem);
+	dma_pending = 1;
+
+	/* We're finished! */
+	SDL_UnlockCursor();
+}
+
+static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+	return(0);
+}
+
+static void GS_VideoQuit(_THIS)
+{
+	/* Close console and input file descriptors */
+	if ( console_fd > 0 ) {
+		/* Unmap the video framebuffer */
+		if ( mapped_mem ) {
+			/* Unmap the video framebuffer */
+			munmap(mapped_mem, mapped_len);
+			mapped_mem = NULL;
+		}
+		close(memory_fd);
+
+		/* Restore the original video mode */
+		if ( GS_InGraphicsMode(this) ) {
+			ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo);
+		}
+
+		/* We're all done with the graphics device */
+		close(console_fd);
+		console_fd = -1;
+	}
+	GS_CloseMouse(this);
+	GS_CloseKeyboard(this);
+}