Mercurial > sdl-ios-xcode
diff src/video/uikit/SDL_uikitwindow.m @ 2765:f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 04 Oct 2008 06:46:59 +0000 |
parents | |
children | 99210400e8b9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/uikit/SDL_uikitwindow.m Sat Oct 04 06:46:59 2008 +0000 @@ -0,0 +1,119 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_uikitvideo.h" +#include "SDL_uikitevents.h" +#include "SDL_uikitwindow.h" +#import "SDL_uikitappdelegate.h" + +#import "SDL_uikitopenglview.h" +#import "SDL_renderer_sw.h" + +#include <UIKit/UIKit.h> +#include <Foundation/Foundation.h> + +static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) { + + SDL_WindowData *data; + + /* Allocate the window data */ + data = (SDL_WindowData *)SDL_malloc(sizeof(*data)); + if (!data) { + SDL_OutOfMemory(); + return -1; + } + data->windowID = window->id; + data->uiwindow = uiwindow; + data->view = nil; + + /* Fill in the SDL window with the window data */ + { + window->x = 0; + window->y = 0; + window->w = (int)uiwindow.frame.size.width; + window->h = (int)uiwindow.frame.size.height; + } + + window->driverdata = data; + + window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ + window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ + window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ + window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */ + window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ + + /* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */ + if (window->flags & SDL_WINDOW_BORDERLESS) { + [UIApplication sharedApplication].statusBarHidden = YES; + } + else { + [UIApplication sharedApplication].statusBarHidden = NO; + } + + return 0; + +} + +int UIKit_CreateWindow(_THIS, SDL_Window *window) { + + /* iPhone applications are single window only */ + if (nil != [SDLUIKitDelegate sharedAppDelegate].window) { + SDL_SetError("Window already exists, no multi-window support."); + return -1; + } + + /* ignore the size user requested, and make a fullscreen window */ + UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; + + if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) { + [uiwindow release]; + return -1; + } + + [SDLUIKitDelegate sharedAppDelegate].window = uiwindow; + [uiwindow release]; /* release the window (the app delegate has retained it) */ + + return 1; + +} + +void UIKit_DestroyWindow(_THIS, SDL_Window * window) { + /* don't worry, the delegate will automatically release the window */ + + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + if (data) { + SDL_free( window->driverdata ); + } + + /* this will also destroy the window */ + [SDLUIKitDelegate sharedAppDelegate].window = nil; + +} + +/* vi: set ts=4 sw=4 expandtab: */