Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 3135:f4e553ec6a62 gsoc2009_IME
Update API, first step: make it build
author | Jiang Jiang <gzjjgod@gmail.com> |
---|---|
date | Thu, 06 Aug 2009 08:56:48 +0000 |
parents | fef1a835af43 |
children | 962357f325e1 |
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--- a/include/SDL_video.h Thu Aug 06 08:53:00 2009 +0000 +++ b/include/SDL_video.h Thu Aug 06 08:56:48 2009 +0000 @@ -1468,11 +1468,32 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); /** - * \fn void SDL_StartTextInput(SDL_rect *rect) + * \fn void SDL_StartTextInput(SDL_WindowID windowID) + * + * \brief Start accepting Unicode text input events in given window. + * + * \sa SDL_StopTextInput() + * \sa SDL_SetTextInputRect() + */ +extern DECLSPEC void SDLCALL SDL_StartTextInput(SDL_WindowID windowID); + +/** + * \fn void SDL_StopTextInput(void) * - * \brief Start Unicode text input within the given rectangle. + * \brief Stop receiving any text input events. + * + * \sa SDL_StartTextInput() */ -extern DECLSPEC void SDLCALL SDL_StartTextInput(SDL_Rect *rect); +extern DECLSPEC void SDLCALL SDL_StopTextInput(void); + +/** + * \fn void SDL_SetTextInputRect(SDL_Rect *rect) + * + * \brief Set the rectangle used to type Unicode text inputs. + * + * \sa SDL_StartTextInput() + */ +extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); /* Ends C function definitions when using C++ */ #ifdef __cplusplus