Mercurial > sdl-ios-xcode
diff android/testproject/jni/egl.h @ 4708:f3f65cb6a382
Added egl headers so we can use eglMakeCurrent()
author | Paul Hunkin <paul@bieh.net> |
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date | Fri, 18 Jun 2010 01:28:39 +1200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/android/testproject/jni/egl.h Fri Jun 18 01:28:39 2010 +1200 @@ -0,0 +1,269 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_EGL_H +#define ANDROID_EGL_H + +#include <GLES/gl.h> +#include <egltypes.h> +#include <eglnatives.h> + +#ifdef __cplusplus +extern "C" { +#endif + +#define EGL_VERSION_1_0 1 +#define EGL_VERSION_1_1 1 +#define EGL_VERSION_1_2 1 + +#define EGL_FALSE 0 +#define EGL_TRUE 1 + +/* Errors */ +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_CONTEXT_LOST 0x300E + +/* Config attributes */ +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_NONE 0x3038 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_RENDERABLE_TYPE 0x3040 + +/* Config values */ +#define EGL_DONT_CARE ((EGLint)-1) + +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_2D 0x305F +#define EGL_RGB_BUFFER 0x308E +#define EGL_LUMINANCE_BUFFER 0x308F + +/* Config attribute mask bits */ +#define EGL_PBUFFER_BIT 0x01 +#define EGL_PIXMAP_BIT 0x02 +#define EGL_WINDOW_BIT 0x04 +#define EGL_OPENGL_ES_BIT 0x01 +#define EGL_OPENVG_BIT 0x02 + +/* String names */ +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 +#define EGL_CLIENT_APIS 0x308D + +/* Surface attributes */ +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_COLORSPACE 0x3087 +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_SWAP_BEHAVIOR 0x3093 + +#define EGL_BACK_BUFFER 0x3084 +#define EGL_SINGLE_BUFFER 0x3085 + +#define EGL_DISPLAY_SCALING 10000 + +#define EGL_UNKNOWN ((EGLint)-1) + +/* Back buffer swap behaviors */ +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 + +/* CreatePbufferFromClientBuffer buffer types */ +#define EGL_OPENVG_IMAGE 0x3096 + +/* QueryContext targets */ +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 + +/* BindAPI/QueryAPI targets */ +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 + +/* WaitNative engines */ +#define EGL_CORE_NATIVE_ENGINE 0x305B + +/* Current surfaces */ +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A + + +EGLDisplay eglGetDisplay(NativeDisplayType display); +EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLBoolean eglTerminate(EGLDisplay dpy); + +EGLBoolean eglGetConfigs( EGLDisplay dpy, + EGLConfig *configs, + EGLint config_size, EGLint *num_config); + +EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, + EGLConfig *configs, EGLint config_size, + EGLint *num_config); + +EGLBoolean eglGetConfigAttrib( EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value); + +EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, + NativeWindowType window, + const EGLint *attrib_list); + +EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, + NativePixmapType pixmap, + const EGLint *attrib_list); + +EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list); + +EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface); + +EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint *value); + +EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, + EGLContext share_list, const EGLint *attrib_list); + +EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx); + +EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx); + +EGLContext eglGetCurrentContext(void); +EGLSurface eglGetCurrentSurface(EGLint readdraw); +EGLDisplay eglGetCurrentDisplay(void); +EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, + EGLint attribute, EGLint *value); + +EGLBoolean eglWaitGL(void); +EGLBoolean eglWaitNative(EGLint engine); +EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw); +EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, + NativePixmapType target); + +EGLint eglGetError(void); +const char* eglQueryString(EGLDisplay dpy, EGLint name); +void (*eglGetProcAddress (const char *procname))(); + +/* ---------------------------------------------------------------------------- + * EGL 1.1 + * ---------------------------------------------------------------------------- + */ + +EGLBoolean eglSurfaceAttrib( + EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLBoolean eglBindTexImage( + EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLBoolean eglReleaseTexImage( + EGLDisplay dpy, EGLSurface surface, EGLint buffer); + +EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval); + +/* ---------------------------------------------------------------------------- + * EGL 1.2 + * ---------------------------------------------------------------------------- + */ + +EGLBoolean eglBindAPI(EGLenum api); +EGLenum eglQueryAPI(void); +EGLBoolean eglWaitClient(void); +EGLBoolean eglReleaseThread(void); +EGLSurface eglCreatePbufferFromClientBuffer( + EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, + EGLConfig config, const EGLint *attrib_list); + +/* ---------------------------------------------------------------------------- + * Android extentions + * ---------------------------------------------------------------------------- + */ + +EGLBoolean eglSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, + EGLint l, EGLint t, EGLint w, EGLint h); + +EGLBoolean eglCopyFrontToBackANDROID(EGLDisplay dpy, + EGLSurface surface, + EGLint l, EGLint t, EGLint w, EGLint h); + +const char* eglQueryStringConfigANDROID( + EGLDisplay dpy, EGLConfig config, EGLint name); + +void* eglGetRenderBufferAddressANDROID(EGLDisplay dpy, EGLSurface surface); + +EGLBoolean eglCopyBitsANDROID(EGLDisplay dpy, + NativeWindowType draw, EGLint x, EGLint y, + NativeWindowType read, + EGLint crop_x, EGLint crop_y, EGLint crop_w, EGLint crop_h, + EGLint flags); + + +#ifdef __cplusplus +} +#endif + + +#endif /*ANDROID_EGL_H*/ +