Mercurial > sdl-ios-xcode
diff VisualC/tests/testsprite/testsprite_VS2010.vcxproj @ 4910:f205711f73d5
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
author | Andreas Schiffler <aschiffler@ferzkopp.net> |
---|---|
date | Fri, 19 Nov 2010 21:51:33 -0800 |
parents | VisualC/tests/testsprite/testsprite.vcxproj@6547943feda9 |
children | 5bb673951db2 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/tests/testsprite/testsprite_VS2010.vcxproj Fri Nov 19 21:51:33 2010 -0800 @@ -0,0 +1,132 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectName>testsprite</ProjectName> + <RootNamespace>testsprite</RootNamespace> + <ProjectGuid>{5D0930C0-7C91-4ECE-9014-7B7DDE9502E5}</ProjectGuid> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseOfMfc>false</UseOfMfc> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseOfMfc>false</UseOfMfc> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup> + <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir> + <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir> + <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Midl> + <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <MkTypLibCompatible>true</MkTypLibCompatible> + <SuppressStartupBanner>true</SuppressStartupBanner> + <TargetEnvironment>Win32</TargetEnvironment> + <TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName> + </Midl> + <ClCompile> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <StringPooling>true</StringPooling> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <FunctionLevelLinking>true</FunctionLevelLinking> + <PrecompiledHeader> + </PrecompiledHeader> + <PrecompiledHeaderOutputFile>.\Release/testsprite.pch</PrecompiledHeaderOutputFile> + <AssemblerListingLocation>.\Release/</AssemblerListingLocation> + <ObjectFileName>.\Release/</ObjectFileName> + <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName> + <WarningLevel>Level3</WarningLevel> + <SuppressStartupBanner>true</SuppressStartupBanner> + <CompileAs>Default</CompileAs> + </ClCompile> + <ResourceCompile> + <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <Culture>0x0409</Culture> + </ResourceCompile> + <Link> + <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions> + <OutputFile>.\Release/testsprite.exe</OutputFile> + <SuppressStartupBanner>true</SuppressStartupBanner> + <ProgramDatabaseFile>.\Release/testsprite.pdb</ProgramDatabaseFile> + <SubSystem>Windows</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Midl> + <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <MkTypLibCompatible>true</MkTypLibCompatible> + <SuppressStartupBanner>true</SuppressStartupBanner> + <TargetEnvironment>Win32</TargetEnvironment> + <TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName> + </Midl> + <ClCompile> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <PrecompiledHeader> + </PrecompiledHeader> + <PrecompiledHeaderOutputFile>.\Debug/testsprite.pch</PrecompiledHeaderOutputFile> + <AssemblerListingLocation>.\Debug/</AssemblerListingLocation> + <ObjectFileName>.\Debug/</ObjectFileName> + <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName> + <WarningLevel>Level3</WarningLevel> + <SuppressStartupBanner>true</SuppressStartupBanner> + <DebugInformationFormat>EditAndContinue</DebugInformationFormat> + <CompileAs>Default</CompileAs> + </ClCompile> + <ResourceCompile> + <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <Culture>0x0409</Culture> + </ResourceCompile> + <Link> + <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions> + <OutputFile>.\Debug/testsprite.exe</OutputFile> + <SuppressStartupBanner>true</SuppressStartupBanner> + <GenerateDebugInformation>true</GenerateDebugInformation> + <ProgramDatabaseFile>.\Debug/testsprite.pdb</ProgramDatabaseFile> + <SubSystem>Windows</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <Library Include="..\..\Sdl\Debug\SDL.lib" /> + <Library Include="..\..\SDLmain\Debug\SDLmain.lib" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\..\test\testsprite.c" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project> \ No newline at end of file