Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_gdirender.c @ 1901:f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Jul 2006 08:13:02 +0000 |
parents | 5c6bdbf3aadf |
children | f132024010be |
line wrap: on
line diff
--- a/src/video/win32/SDL_gdirender.c Wed Jul 12 09:25:17 2006 +0000 +++ b/src/video/win32/SDL_gdirender.c Thu Jul 13 08:13:02 2006 +0000 @@ -79,7 +79,7 @@ SDL_GDI_CreateRenderer, { "gdi", - ( //SDL_Renderer_Minimal | + (SDL_Renderer_Minimal | SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), @@ -735,7 +735,6 @@ { SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata; SDL_DirtyRect *dirty; - int new_hbm; /* Send the data to the display */ if (!(renderer->info.flags & SDL_Renderer_SingleBuffer)) {