Mercurial > sdl-ios-xcode
diff src/audio/SDL_audio.c @ 1901:f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Jul 2006 08:13:02 +0000 |
parents | c121d94672cb |
children | f132024010be |
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--- a/src/audio/SDL_audio.c Wed Jul 12 09:25:17 2006 +0000 +++ b/src/audio/SDL_audio.c Thu Jul 13 08:13:02 2006 +0000 @@ -497,7 +497,7 @@ if (desired->channels == 0) { env = SDL_getenv("SDL_AUDIO_CHANNELS"); if (env) { - desired->channels = SDL_atoi(env); + desired->channels = (Uint8)SDL_atoi(env); } } if (desired->channels == 0) { @@ -517,7 +517,7 @@ if (desired->samples == 0) { env = SDL_getenv("SDL_AUDIO_SAMPLES"); if (env) { - desired->samples = SDL_atoi(env); + desired->samples = (Uint16)SDL_atoi(env); } } if (desired->samples == 0) {