Mercurial > sdl-ios-xcode
diff test/testsprite2.c @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | c121d94672cb |
children | 1a713f9d1f71 |
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--- a/test/testsprite2.c Thu Jul 13 08:15:35 2006 +0000 +++ b/test/testsprite2.c Fri Jul 14 06:40:53 2006 +0000 @@ -5,7 +5,7 @@ #include "SDL.h" -#define NUM_WINDOWS 4 +#define NUM_WINDOWS 1 #define WINDOW_W 640 #define WINDOW_H 480 #define NUM_SPRITES 100 @@ -91,10 +91,13 @@ /* Move the sprite, bounce at the wall, and draw */ n = 0; - for (i = 0; i < num_sprites; ++i) { - position = &positions[i]; - SDL_RenderFill(position, BACKGROUND); - } + SDL_RenderFill(NULL, BACKGROUND); + /* + for (i = 0; i < num_sprites; ++i) { + position = &positions[i]; + SDL_RenderFill(position, BACKGROUND); + } + */ for (i = 0; i < num_sprites; ++i) { position = &positions[i]; velocity = &velocities[i]; @@ -237,7 +240,8 @@ } break; case SDL_KEYDOWN: - /* Any keypress quits the app... */ + ///* Any keypress quits the app... */ + break; case SDL_QUIT: done = 1; break;