Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_gdirender.c @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | f1828a500391 |
children | 36d52b1f0504 |
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--- a/src/video/win32/SDL_gdirender.c Thu Jul 13 08:15:35 2006 +0000 +++ b/src/video/win32/SDL_gdirender.c Fri Jul 14 06:40:53 2006 +0000 @@ -80,9 +80,9 @@ { "gdi", (SDL_Renderer_Minimal | - SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | - SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | - SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), + SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | + SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | + SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),