Mercurial > sdl-ios-xcode
diff src/audio/SDL_audio.c @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | f1828a500391 |
children | 8f1ab2f7c722 |
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--- a/src/audio/SDL_audio.c Thu Jul 13 08:15:35 2006 +0000 +++ b/src/audio/SDL_audio.c Fri Jul 14 06:40:53 2006 +0000 @@ -497,7 +497,7 @@ if (desired->channels == 0) { env = SDL_getenv("SDL_AUDIO_CHANNELS"); if (env) { - desired->channels = (Uint8)SDL_atoi(env); + desired->channels = (Uint8) SDL_atoi(env); } } if (desired->channels == 0) { @@ -517,7 +517,7 @@ if (desired->samples == 0) { env = SDL_getenv("SDL_AUDIO_SAMPLES"); if (env) { - desired->samples = (Uint16)SDL_atoi(env); + desired->samples = (Uint16) SDL_atoi(env); } } if (desired->samples == 0) {