Mercurial > sdl-ios-xcode
diff include/SDL_config_win32.h @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | f1828a500391 |
children | dbfa1ebd73b0 |
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--- a/include/SDL_config_win32.h Thu Jul 13 08:15:35 2006 +0000 +++ b/include/SDL_config_win32.h Fri Jul 14 06:40:53 2006 +0000 @@ -64,7 +64,7 @@ #define SDL_HAS_64BIT_TYPE 1 /* Enabled for SDL 1.2 (binary compatibility) */ -//#define HAVE_LIBC 1 +//#define HAVE_LIBC 1 #ifdef HAVE_LIBC /* Useful headers */ #define HAVE_STDIO_H 1