Mercurial > sdl-ios-xcode
diff include/SDL_haptic.h @ 2511:f12ae0bae468 gsoc2008_force_feedback
Fixed bugs in documentation.
Improved code correctness a bit.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Wed, 09 Jul 2008 18:29:11 +0000 |
parents | 8ef1d0f4d0c1 |
children | ef147ee4896c |
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--- a/include/SDL_haptic.h Wed Jul 09 18:23:54 2008 +0000 +++ b/include/SDL_haptic.h Wed Jul 09 18:29:11 2008 +0000 @@ -306,16 +306,16 @@ * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a * degree starting north and turning clockwise. The cardinal directions would be: * - North: 0 (0 degrees) - * - West: 9000 (90 degrees) + * - East: 9000 (90 degrees) * - South: 18000 (180 degrees) - * - East: 27000 (270 degrees) + * - West: 27000 (270 degrees) * * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by position. * The cardinal directions would be: * - North: 0,-1 - * - West: -1, 0 + * - East: -1, 0 * - South: 0, 1 - * - East: 1, 0 + * - West: 1, 0 * * * Example: @@ -323,7 +323,7 @@ * SDL_HapticDirection direction; * * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. - * direction.dir = 180000; // Force comes from the south meaning the user will + * direction.dir = 18000; // Force comes from the south meaning the user will * // have to pull the stick to counteract. * \endcode *