Mercurial > sdl-ios-xcode
diff README.MacOSX @ 1621:f12379c41042
Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".
The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 13:08:26 +0000 |
parents | 3d9a199d2a70 |
children | 9705d5d69691 |
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--- a/README.MacOSX Wed Apr 12 14:38:47 2006 +0000 +++ b/README.MacOSX Thu Apr 13 13:08:26 2006 +0000 @@ -26,7 +26,7 @@ ============================================================================== An existing autoconf/automake build system for your SDL app has good chances -to work almost unchanged on OS X. However, to produce a "real" MacOS X binary +to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary that you can distribute to users, you need to put the generated binary into a so called "bundle", which basically is a fancy folder with a name like "MyCoolGame.app".