Mercurial > sdl-ios-xcode
diff src/video/SDL_bmp.c @ 1670:eef792d31de8 SDL-1.3
Work in progress. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jun 2006 16:10:28 +0000 |
parents | 4da1ee79c9af |
children | 396a35389351 |
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--- a/src/video/SDL_bmp.c Mon May 29 05:08:33 2006 +0000 +++ b/src/video/SDL_bmp.c Wed Jun 07 16:10:28 2006 +0000 @@ -203,9 +203,9 @@ } /* Create a compatible surface, note that the colors are RGB ordered */ - surface = SDL_CreateRGBSurface(SDL_SWSURFACE, - biWidth, biHeight, biBitCount, Rmask, - Gmask, Bmask, 0); + surface = + SDL_CreateRGBSurface(0, biWidth, biHeight, biBitCount, Rmask, Gmask, + Bmask, 0); if (surface == NULL) { was_error = 1; goto done; @@ -386,8 +386,7 @@ SDL_Rect bounds; /* Convert to 24 bits per pixel */ - surface = SDL_CreateRGBSurface(SDL_SWSURFACE, - saveme->w, saveme->h, 24, + surface = SDL_CreateRGBSurface(0, saveme->w, saveme->h, 24, #if SDL_BYTEORDER == SDL_LIL_ENDIAN 0x00FF0000, 0x0000FF00, 0x000000FF, #else