Mercurial > sdl-ios-xcode
diff include/SDL_audio.h @ 1983:ee73925ddf14
Forgot to check in updated SDL_audio.h ...
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:48:16 +0000 |
parents | 01e29c3e9a29 |
children | 8055185ae4ed |
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--- a/include/SDL_audio.h Thu Aug 24 12:10:46 2006 +0000 +++ b/include/SDL_audio.h Thu Aug 24 12:48:16 2006 +0000 @@ -110,9 +110,6 @@ #define AUDIO_S32LSB 0x8020 /* 32-bit integer samples */ #define AUDIO_S32MSB 0x9020 /* As above, but big-endian byte order */ #define AUDIO_S32 AUDIO_S32LSB -#define AUDIO_U32LSB 0x0020 /* Unsigned 32-bit integer samples */ -#define AUDIO_U32MSB 0x1020 /* As above, but big-endian byte order */ -#define AUDIO_U32 AUDIO_U32LSB /* float32 support new to SDL 1.3 */ #define AUDIO_F32LSB 0x8120 /* 32-bit floating point samples */ @@ -124,31 +121,33 @@ #define AUDIO_U16SYS AUDIO_U16LSB #define AUDIO_S16SYS AUDIO_S16LSB #define AUDIO_S32SYS AUDIO_S32LSB -#define AUDIO_U32SYS AUDIO_U32LSB #define AUDIO_F32SYS AUDIO_F32LSB #else #define AUDIO_U16SYS AUDIO_U16MSB #define AUDIO_S16SYS AUDIO_S16MSB #define AUDIO_S32SYS AUDIO_S32MSB -#define AUDIO_U32SYS AUDIO_U32MSB #define AUDIO_F32SYS AUDIO_F32MSB #endif /* A structure to hold a set of audio conversion filters and buffers */ +struct SDL_AudioCVT; +typedef void (SDLCALL * SDL_AudioFilter)(struct SDL_AudioCVT *cvt, + SDL_AudioFormat format); + typedef struct SDL_AudioCVT { - int needed; /* Set to 1 if conversion possible */ - Uint16 src_format; /* Source audio format */ - Uint16 dst_format; /* Target audio format */ - double rate_incr; /* Rate conversion increment */ - Uint8 *buf; /* Buffer to hold entire audio data */ - int len; /* Length of original audio buffer */ - int len_cvt; /* Length of converted audio buffer */ - int len_mult; /* buffer must be len*len_mult big */ - double len_ratio; /* Given len, final size is len*len_ratio */ - void (SDLCALL * filters[10]) (struct SDL_AudioCVT * cvt, Uint16 format); - int filter_index; /* Current audio conversion function */ + int needed; /* Set to 1 if conversion possible */ + SDL_AudioFormat src_format; /* Source audio format */ + SDL_AudioFormat dst_format; /* Target audio format */ + double rate_incr; /* Rate conversion increment */ + Uint8 *buf; /* Buffer to hold entire audio data */ + int len; /* Length of original audio buffer */ + int len_cvt; /* Length of converted audio buffer */ + int len_mult; /* buffer must be len*len_mult big */ + double len_ratio; /* Given len, final size is len*len_ratio */ + SDL_AudioFilter filters[10]; /* Filter list */ + int filter_index; /* Current audio conversion function */ } SDL_AudioCVT; @@ -323,10 +322,10 @@ * no conversion needed, or 1 if the audio filter is set up. */ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, - Uint16 src_format, + SDL_AudioFormat src_format, Uint8 src_channels, int src_rate, - Uint16 dst_format, + SDL_AudioFormat dst_format, Uint8 dst_channels, int dst_rate);