Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11modes.c @ 2963:ee331407574f
Don't use DirectColor visuals until we implement DirectColor colormap support
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 15:47:49 +0000 |
parents | 2c01dc6218cc |
children | 4b594623401b |
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--- a/src/video/x11/SDL_x11modes.c Fri Jan 02 10:30:53 2009 +0000 +++ b/src/video/x11/SDL_x11modes.c Fri Jan 02 15:47:49 2009 +0000 @@ -32,9 +32,6 @@ get_visualinfo(Display * display, int screen, XVisualInfo * vinfo) { const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID"); - /* We really don't need DirectColor visuals until we implement - * gamma ramps, but we'll leave it on for now to catch bugs */ - int use_directcolor = 0; int depth; /* Look for an exact visual, if requested */ @@ -53,7 +50,7 @@ } depth = DefaultDepth(display, screen); - if ((use_directcolor && + if ((X11_UseDirectColorVisuals() && XMatchVisualInfo(display, screen, depth, DirectColor, vinfo)) || XMatchVisualInfo(display, screen, depth, TrueColor, vinfo) || XMatchVisualInfo(display, screen, depth, PseudoColor, vinfo) ||