Mercurial > sdl-ios-xcode
diff src/SDL_compat.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 88c656ffea44 |
children | 34e2d5115786 |
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--- a/src/SDL_compat.c Thu Feb 03 17:42:58 2011 -0800 +++ b/src/SDL_compat.c Thu Feb 03 21:13:55 2011 -0800 @@ -28,10 +28,10 @@ #include "video/SDL_sysvideo.h" #include "video/SDL_pixels_c.h" +#include "render/SDL_yuv_sw_c.h" + static SDL_Window *SDL_VideoWindow = NULL; -static SDL_Renderer *SDL_VideoRenderer = NULL; -static SDL_Texture *SDL_VideoTexture = NULL; static SDL_Surface *SDL_VideoSurface = NULL; static SDL_Surface *SDL_ShadowSurface = NULL; static SDL_Surface *SDL_PublicSurface = NULL; @@ -41,18 +41,22 @@ static SDL_Surface *SDL_VideoIcon; static int SDL_enabled_UNICODE = 0; -char * +const char * SDL_AudioDriverName(char *namebuf, int maxlen) { const char *name = SDL_GetCurrentAudioDriver(); if (name) { - SDL_strlcpy(namebuf, name, maxlen); - return namebuf; + if (namebuf) { + SDL_strlcpy(namebuf, name, maxlen); + return namebuf; + } else { + return name; + } } return NULL; } -char * +const char * SDL_VideoDriverName(char *namebuf, int maxlen) { const char *name = SDL_GetCurrentVideoDriver(); @@ -344,27 +348,6 @@ } } -static SDL_Surface * -CreateVideoSurface(SDL_Texture * texture) -{ - Uint32 format; - int w, h; - int bpp; - Uint32 Rmask, Gmask, Bmask, Amask; - - if (SDL_QueryTexture(texture, &format, NULL, &w, &h) < 0) { - return NULL; - } - - if (!SDL_PixelFormatEnumToMasks - (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { - SDL_SetError("Unknown texture format"); - return NULL; - } - - return SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask); -} - static void ClearVideoSurface() { @@ -434,23 +417,11 @@ } /* Destroy the screen texture and recreate it */ - SDL_QueryTexture(SDL_VideoTexture, &format, &access, &w, &h); - SDL_DestroyTexture(SDL_VideoTexture); - SDL_VideoTexture = SDL_CreateTexture(SDL_VideoRenderer, format, - access, width, height); - if (!SDL_VideoTexture) { + SDL_VideoSurface = SDL_GetWindowSurface(SDL_VideoWindow); + if (!SDL_VideoSurface) { return -1; } - SDL_VideoSurface->w = width; - SDL_VideoSurface->h = height; - SDL_CalculatePitch(SDL_VideoSurface); - SDL_VideoSurface->pixels = - SDL_realloc(SDL_VideoSurface->pixels, - SDL_VideoSurface->h * SDL_VideoSurface->pitch); - SDL_SetClipRect(SDL_VideoSurface, NULL); - SDL_InvalidateMap(SDL_VideoSurface->map); - if (SDL_ShadowSurface) { SDL_ShadowSurface->w = width; SDL_ShadowSurface->h = height; @@ -460,6 +431,8 @@ SDL_ShadowSurface->h * SDL_ShadowSurface->pitch); SDL_SetClipRect(SDL_ShadowSurface, NULL); SDL_InvalidateMap(SDL_ShadowSurface->map); + } else { + SDL_PublicSurface = SDL_VideoSurface; } ClearVideoSurface(); @@ -476,8 +449,6 @@ Uint32 window_flags; Uint32 surface_flags; Uint32 i; - SDL_RendererInfo info; - Uint32 desired_format; if (!SDL_GetVideoDevice()) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { @@ -586,30 +557,8 @@ return SDL_PublicSurface; } - /* Create a renderer for the window */ - SDL_VideoRenderer = SDL_CreateRenderer(SDL_VideoWindow, -1, 0); - if (!SDL_VideoRenderer) { - return NULL; - } - - /* Create a texture for the screen surface */ - SDL_GetRendererInfo(SDL_VideoRenderer, &info); - desired_format = info.texture_formats[0]; - for (i = 0; i < info.num_texture_formats; ++i) { - if (!SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) { - desired_format = info.texture_formats[i]; - break; - } - } - SDL_VideoTexture = SDL_CreateTexture(SDL_VideoRenderer, desired_format, - SDL_TEXTUREACCESS_STREAMING, - width, height); - if (!SDL_VideoTexture) { - return NULL; - } - /* Create the screen surface */ - SDL_VideoSurface = CreateVideoSurface(SDL_VideoTexture); + SDL_VideoSurface = SDL_GetWindowSurface(SDL_VideoWindow); if (!SDL_VideoSurface) { return NULL; } @@ -774,22 +723,7 @@ screen = SDL_VideoSurface; } if (screen == SDL_VideoSurface) { - /* The surface memory needs to be copied to texture */ - int pitch = screen->pitch; - int psize = screen->format->BytesPerPixel; - for (i = 0; i < numrects; ++i) { - const SDL_Rect *rect = &rects[i]; - void *pixels = - (Uint8 *) screen->pixels + rect->y * pitch + - rect->x * psize; - SDL_UpdateTexture(SDL_VideoTexture, rect, pixels, pitch); - } - rect.x = 0; - rect.y = 0; - rect.w = screen->w; - rect.h = screen->h; - SDL_RenderCopy(SDL_VideoRenderer, SDL_VideoTexture, &rect, &rect); - SDL_RenderPresent(SDL_VideoRenderer); + SDL_UpdateWindowSurfaceRects(SDL_VideoWindow, numrects, rects); } } @@ -1395,11 +1329,9 @@ struct private_yuvhwdata { - Uint16 pitches[3]; - Uint8 *planes[3]; - - SDL_Texture *texture; - Uint32 texture_format; + SDL_SW_YUVTexture *texture; + SDL_Surface *display; + Uint32 display_format; }; SDL_Overlay * @@ -1407,6 +1339,7 @@ { SDL_Overlay *overlay; Uint32 texture_format; + SDL_SW_YUVTexture *texture; if ((display->flags & SDL_OPENGL) == SDL_OPENGL) { SDL_SetError("YUV overlays are not supported in OpenGL mode"); @@ -1454,6 +1387,16 @@ return NULL; } + texture = SDL_SW_CreateYUVTexture(texture_format, w, h); + if (!texture) { + SDL_free(overlay->hwdata); + SDL_free(overlay); + return NULL; + } + overlay->hwdata->texture = texture; + overlay->hwdata->display = NULL; + overlay->hwdata->display_format = SDL_PIXELFORMAT_UNKNOWN; + overlay->format = format; overlay->w = w; overlay->h = h; @@ -1462,31 +1405,8 @@ } else { overlay->planes = 1; } - overlay->pitches = overlay->hwdata->pitches; - overlay->pixels = overlay->hwdata->planes; - - switch (format) { - case SDL_YV12_OVERLAY: - case SDL_IYUV_OVERLAY: - overlay->pitches[0] = overlay->w; - overlay->pitches[1] = overlay->w / 2; - overlay->pitches[2] = overlay->w / 2; - break; - case SDL_YUY2_OVERLAY: - case SDL_UYVY_OVERLAY: - case SDL_YVYU_OVERLAY: - overlay->pitches[0] = overlay->w * 2; - break; - } - - overlay->hwdata->texture = - SDL_CreateTexture(SDL_VideoRenderer, texture_format, - SDL_TEXTUREACCESS_STREAMING, w, h); - if (!overlay->hwdata->texture) { - SDL_FreeYUVOverlay(overlay); - return NULL; - } - overlay->hwdata->texture_format = texture_format; + overlay->pitches = texture->pitches; + overlay->pixels = texture->planes; return overlay; } @@ -1494,6 +1414,7 @@ int SDL_LockYUVOverlay(SDL_Overlay * overlay) { + SDL_Rect rect; void *pixels; int pitch; @@ -1501,9 +1422,16 @@ SDL_SetError("Passed a NULL overlay"); return -1; } - if (SDL_LockTexture(overlay->hwdata->texture, NULL, &pixels, &pitch) < 0) { + + rect.x = 0; + rect.y = 0; + rect.w = overlay->w; + rect.h = overlay->h; + + if (SDL_SW_LockYUVTexture(overlay->hwdata->texture, &rect, &pixels, &pitch) < 0) { return -1; } + overlay->pixels[0] = (Uint8 *) pixels; overlay->pitches[0] = pitch; switch (overlay->format) { @@ -1530,20 +1458,54 @@ if (!overlay) { return; } - SDL_UnlockTexture(overlay->hwdata->texture); + + SDL_SW_UnlockYUVTexture(overlay->hwdata->texture); } int SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect) { + SDL_Surface *display; + SDL_Rect src_rect; + SDL_Rect dst_rect; + void *pixels; + if (!overlay || !dstrect) { SDL_SetError("Passed a NULL overlay or dstrect"); return -1; } - if (SDL_RenderCopy(SDL_VideoRenderer, overlay->hwdata->texture, NULL, dstrect) < 0) { + + display = overlay->hwdata->display; + if (display != SDL_VideoSurface) { + overlay->hwdata->display = display = SDL_VideoSurface; + overlay->hwdata->display_format = SDL_MasksToPixelFormatEnum( + display->format->BitsPerPixel, + display->format->Rmask, + display->format->Gmask, + display->format->Bmask, + display->format->Amask); + } + + src_rect.x = 0; + src_rect.y = 0; + src_rect.w = overlay->w; + src_rect.h = overlay->h; + + if (!SDL_IntersectRect(&display->clip_rect, dstrect, &dst_rect)) { + return 0; + } + + pixels = (void *)((Uint8 *)display->pixels + + dst_rect.y * display->pitch + + dst_rect.x * display->format->BytesPerPixel); + + if (SDL_SW_CopyYUVToRGB(overlay->hwdata->texture, &src_rect, + overlay->hwdata->display_format, + dst_rect.w, dst_rect.h, + pixels, display->pitch) < 0) { return -1; } - SDL_RenderPresent(SDL_VideoRenderer); + SDL_UpdateWindowSurface(SDL_VideoWindow); return 0; } @@ -1555,7 +1517,7 @@ } if (overlay->hwdata) { if (overlay->hwdata->texture) { - SDL_DestroyTexture(overlay->hwdata->texture); + SDL_SW_DestroyYUVTexture(overlay->hwdata->texture); } SDL_free(overlay->hwdata); }