Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32window.h @ 1718:ed4d4f1ea201 SDL-1.3
Further progress on the new Windows video driver:
* SDL_SetModuleHandle() is obsolete, I hope.
* SDL 1.3 uses the UNICODE API
* I'm ignoring Windows CE for the moment, we'll reevaluate what needs to be different for Windows CE later.
* Pulled the stdio redirection from WinMain()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jun 2006 07:46:36 +0000 |
parents | 3e66ed1690e4 |
children | 5b9f50c957ed |
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--- a/src/video/win32/SDL_win32window.h Tue Jun 27 04:59:10 2006 +0000 +++ b/src/video/win32/SDL_win32window.h Tue Jun 27 07:46:36 2006 +0000 @@ -27,22 +27,21 @@ #include "../SDL_sysvideo.h" #include "SDL_win32video.h" -extern int WIN32_CreateWindow(_THIS, SDL_Window * window); -extern int WIN32_CreateWindowFrom(_THIS, SDL_Window * window, - const void *data); -extern void WIN32_SetWindowTitle(_THIS, SDL_Window * window); -extern void WIN32_SetWindowPosition(_THIS, SDL_Window * window); -extern void WIN32_SetWindowSize(_THIS, SDL_Window * window); -extern void WIN32_ShowWindow(_THIS, SDL_Window * window); -extern void WIN32_HideWindow(_THIS, SDL_Window * window); -extern void WIN32_RaiseWindow(_THIS, SDL_Window * window); -extern void WIN32_MaximizeWindow(_THIS, SDL_Window * window); -extern void WIN32_MinimizeWindow(_THIS, SDL_Window * window); -extern void WIN32_RestoreWindow(_THIS, SDL_Window * window); -extern void WIN32_SetWindowGrab(_THIS, SDL_Window * window); -extern void WIN32_DestroyWindow(_THIS, SDL_Window * window); -extern SDL_bool WIN32_GetWindowWMInfo(_THIS, SDL_Window * window, - SDL_SysWMinfo * info); +extern int WIN_CreateWindow(_THIS, SDL_Window * window); +extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); +extern void WIN_SetWindowTitle(_THIS, SDL_Window * window); +extern void WIN_SetWindowPosition(_THIS, SDL_Window * window); +extern void WIN_SetWindowSize(_THIS, SDL_Window * window); +extern void WIN_ShowWindow(_THIS, SDL_Window * window); +extern void WIN_HideWindow(_THIS, SDL_Window * window); +extern void WIN_RaiseWindow(_THIS, SDL_Window * window); +extern void WIN_MaximizeWindow(_THIS, SDL_Window * window); +extern void WIN_MinimizeWindow(_THIS, SDL_Window * window); +extern void WIN_RestoreWindow(_THIS, SDL_Window * window); +extern void WIN_SetWindowGrab(_THIS, SDL_Window * window); +extern void WIN_DestroyWindow(_THIS, SDL_Window * window); +extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window, + SDL_SysWMinfo * info); #endif /* _SDL_win32window_h */