Mercurial > sdl-ios-xcode
diff include/SDL_main.h @ 1718:ed4d4f1ea201 SDL-1.3
Further progress on the new Windows video driver:
* SDL_SetModuleHandle() is obsolete, I hope.
* SDL 1.3 uses the UNICODE API
* I'm ignoring Windows CE for the moment, we'll reevaluate what needs to be different for Windows CE later.
* Pulled the stdio redirection from WinMain()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jun 2006 07:46:36 +0000 |
parents | 4da1ee79c9af |
children |
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--- a/include/SDL_main.h Tue Jun 27 04:59:10 2006 +0000 +++ b/include/SDL_main.h Tue Jun 27 07:46:36 2006 +0000 @@ -63,13 +63,11 @@ /* *INDENT-ON* */ #endif -/* This should be called from your WinMain() function, if any */ -extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); -/* This can also be called, but is no longer necessary */ +/* This can be called to set the application class at startup */ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); -/* This can also be called, but is no longer necessary (SDL_Quit calls it) */ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); + #ifdef __cplusplus /* *INDENT-OFF* */ }