Mercurial > sdl-ios-xcode
diff android/testproject/jni/importgl.cpp @ 4711:ed040b480a9f
- Restructured threads and application structure.
- Moved to SurfaceView instead of GLSurfaceView
- Moved to C++ for the android library
author | Paul Hunkin <paul@bieh.net> |
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date | Tue, 29 Jun 2010 00:40:12 +1200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/android/testproject/jni/importgl.cpp Tue Jun 29 00:40:12 2010 +1200 @@ -0,0 +1,168 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id: importgl.c,v 1.4 2005/02/08 18:42:55 tonic Exp $ + * $Revision: 1.4 $ + */ + +#undef WIN32 +#undef LINUX +#ifdef _MSC_VER +// Desktop or mobile Win32 environment: +#define WIN32 +#else +// Linux environment: +#define LINUX +#endif + +#ifndef DISABLE_IMPORTGL + +#if defined(WIN32) +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#include <tchar.h> +static HMODULE sGLESDLL = NULL; +#endif // WIN32 + +#ifdef LINUX +#include <stdlib.h> +#include <dlfcn.h> +static void *sGLESSO = NULL; +#endif // LINUX + +#endif /* DISABLE_IMPORTGL */ + +#define IMPORTGL_NO_FNPTR_DEFS +#define IMPORTGL_API +#define IMPORTGL_FNPTRINIT = NULL +#include "importgl.h" + + +/* Imports function pointers to selected function calls in OpenGL ES Common + * or Common Lite profile DLL or shared object. The function pointers are + * stored as global symbols with equivalent function name but prefixed with + * "funcPtr_". Standard gl/egl calls are redirected to the function pointers + * with preprocessor macros (see importgl.h). + */ +int importGLInit() +{ + int result = 1; + +#ifndef DISABLE_IMPORTGL + +#undef IMPORT_FUNC + +#ifdef WIN32 + sGLESDLL = LoadLibrary(_T("libGLES_CM.dll")); + if (sGLESDLL == NULL) + sGLESDLL = LoadLibrary(_T("libGLES_CL.dll")); + if (sGLESDLL == NULL) + return 0; // Cannot find OpenGL ES Common or Common Lite DLL. + + /* The following fetches address to each egl & gl function call + * and stores it to the related function pointer. Casting through + * void * results in warnings with VC warning level 4, which + * could be fixed by casting to the true type for each fetch. + */ +#define IMPORT_FUNC(funcName) do { \ + void *procAddress = (void *)GetProcAddress(sGLESDLL, _T(#funcName)); \ + if (procAddress == NULL) result = 0; \ + *((void **)&FNPTR(funcName)) = procAddress; } while (0) +#endif // WIN32 + +#ifdef LINUX +#ifdef ANDROID_NDK + sGLESSO = dlopen("libGLESv1_CM.so", RTLD_NOW); +#else /* !ANDROID_NDK */ + sGLESSO = dlopen("libGLES_CM.so", RTLD_NOW); + if (sGLESSO == NULL) + sGLESSO = dlopen("libGLES_CL.so", RTLD_NOW); +#endif /* !ANDROID_NDK */ + if (sGLESSO == NULL) + return 0; // Cannot find OpenGL ES Common or Common Lite SO. + +#define IMPORT_FUNC(funcName) do { \ + void *procAddress = (void *)dlsym(sGLESSO, #funcName); \ + if (procAddress == NULL) result = 0; \ + *((void **)&FNPTR(funcName)) = procAddress; } while (0) +#endif // LINUX + +#ifndef ANDROID_NDK + IMPORT_FUNC(eglChooseConfig); + IMPORT_FUNC(eglCreateContext); + IMPORT_FUNC(eglCreateWindowSurface); + IMPORT_FUNC(eglDestroyContext); + IMPORT_FUNC(eglDestroySurface); + IMPORT_FUNC(eglGetConfigAttrib); + IMPORT_FUNC(eglGetConfigs); + IMPORT_FUNC(eglGetDisplay); + IMPORT_FUNC(eglGetError); + IMPORT_FUNC(eglInitialize); + IMPORT_FUNC(eglMakeCurrent); + IMPORT_FUNC(eglSwapBuffers); + IMPORT_FUNC(eglTerminate); +#endif /* !ANDROID_NDK */ + + IMPORT_FUNC(glBlendFunc); + IMPORT_FUNC(glClear); + IMPORT_FUNC(glClearColorx); + IMPORT_FUNC(glColor4x); + IMPORT_FUNC(glColorPointer); + IMPORT_FUNC(glDisable); + IMPORT_FUNC(glDisableClientState); + IMPORT_FUNC(glDrawArrays); + IMPORT_FUNC(glEnable); + IMPORT_FUNC(glEnableClientState); + IMPORT_FUNC(glFrustumx); + IMPORT_FUNC(glGetError); + IMPORT_FUNC(glLightxv); + IMPORT_FUNC(glLoadIdentity); + IMPORT_FUNC(glMaterialx); + IMPORT_FUNC(glMaterialxv); + IMPORT_FUNC(glMatrixMode); + IMPORT_FUNC(glMultMatrixx); + IMPORT_FUNC(glNormalPointer); + IMPORT_FUNC(glPopMatrix); + IMPORT_FUNC(glPushMatrix); + IMPORT_FUNC(glRotatex); + IMPORT_FUNC(glScalex); + IMPORT_FUNC(glShadeModel); + IMPORT_FUNC(glTranslatex); + IMPORT_FUNC(glVertexPointer); + IMPORT_FUNC(glViewport); + +#endif /* DISABLE_IMPORTGL */ + + return result; +} + + +void importGLDeinit() +{ +#ifndef DISABLE_IMPORTGL +#ifdef WIN32 + FreeLibrary(sGLESDLL); +#endif + +#ifdef LINUX + dlclose(sGLESSO); +#endif +#endif /* DISABLE_IMPORTGL */ +}