Mercurial > sdl-ios-xcode
diff include/SDL_blendmode.h @ 5176:ebfedf3787b1
Standardized on using the managed texture pool.
Also experimented with dynamic textures, but didn't get any speed increase with them. More research and testing is needed.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:25:26 -0800 |
parents | e743b9c3f6d6 |
children | d976b67150c5 |