Mercurial > sdl-ios-xcode
diff src/SDL_assert.c @ 3657:eaea59cee6f2
Leave fullscreen mode to pop an assertion dialog
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 13 Jan 2010 08:44:46 +0000 |
parents | f17ea6f49745 |
children | 22b6a0c7ea6e |
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--- a/src/SDL_assert.c Wed Jan 13 08:30:34 2010 +0000 +++ b/src/SDL_assert.c Wed Jan 13 08:44:46 2010 +0000 @@ -254,6 +254,8 @@ static SDL_assert_state SDL_PromptAssertion(const SDL_assert_data *data) { const char *envr; + SDL_assert_state state = SDL_ASSERTION_ABORT; + SDL_WindowID window; debug_print("\n\n" "Assertion failure at %s (%s:%d), triggered %u time%s:\n" @@ -281,44 +283,62 @@ } } + /* Leave fullscreen mode, if possible (scary!) */ + window = SDL_GetFocusWindow(); + if (window) { + if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) { + SDL_MinimizeWindow(window); + } else { + /* No need to mess with the window */ + window = 0; + } + } + /* platform-specific UI... */ #ifdef _WINDOWS - return SDL_PromptAssertion_windows(data); + state = SDL_PromptAssertion_windows(data); #elif __APPLE__ /* This has to be done in an Objective-C (*.m) file, so we call out. */ extern SDL_assert_state SDL_PromptAssertion_cocoa(const SDL_assert_data *); - return SDL_PromptAssertion_cocoa(data); + state = SDL_PromptAssertion_cocoa(data); -#elif unix +#else /* this is a little hacky. */ for ( ; ; ) { char buf[32]; fprintf(stderr, "Abort/Break/Retry/Ignore/AlwaysIgnore? [abriA] : "); fflush(stderr); if (fgets(buf, sizeof (buf), stdin) == NULL) { - return SDL_ASSERTION_ABORT; + break; } if (SDL_strcmp(buf, "a") == 0) { - return SDL_ASSERTION_ABORT; + state = SDL_ASSERTION_ABORT; + break; } else if (SDL_strcmp(envr, "b") == 0) { - return SDL_ASSERTION_BREAK; + state = SDL_ASSERTION_BREAK; + break; } else if (SDL_strcmp(envr, "r") == 0) { - return SDL_ASSERTION_RETRY; + state = SDL_ASSERTION_RETRY; + break; } else if (SDL_strcmp(envr, "i") == 0) { - return SDL_ASSERTION_IGNORE; + state = SDL_ASSERTION_IGNORE; + break; } else if (SDL_strcmp(envr, "A") == 0) { - return SDL_ASSERTION_ALWAYS_IGNORE; + state = SDL_ASSERTION_ALWAYS_IGNORE; + break; } } - -#else - #error Please define your platform or set SDL_ASSERT_LEVEL to 0. #endif - return SDL_ASSERTION_ABORT; + /* Re-enter fullscreen mode */ + if (window) { + SDL_RestoreWindow(window); + } + + return state; }