Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzGL.m @ 1737:eacc5bc01d1c
Implemented bug #5
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 27 Apr 2006 08:39:51 +0000 |
parents | 3b2a92126f4d |
children | acfd00fbff5c |
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--- a/src/video/quartz/SDL_QuartzGL.m Thu Apr 27 07:59:16 2006 +0000 +++ b/src/video/quartz/SDL_QuartzGL.m Thu Apr 27 08:39:51 2006 +0000 @@ -112,6 +112,10 @@ attr[i++] = NSOpenGLPFANoRecovery; } + if ( this->gl_config.accelerated > 0 ) { + attr[i++] = NSOpenGLPFAAccelerated; + } + attr[i++] = NSOpenGLPFAScreenMask; attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); attr[i] = 0; @@ -242,8 +246,22 @@ glGetIntegerv (GL_ALPHA_BITS, &component); bits += component; *value = bits; + return 0; } - return 0; + case SDL_GL_ACCELERATED_VISUAL: + { + long val; + [fmt getValues: &val forAttribute: NSOpenGLPFAAccelerated attr forVirtualScreen: 0]; + *value = val; + return 0; + } + case SDL_GL_SWAP_CONTROL: + { + long val; + [ gl_context getValues: &val forParameter: NSOpenGLCPSwapInterval ]; + *value = val; + return 0; + } } glGetIntegerv (attr, (GLint *)value);