Mercurial > sdl-ios-xcode
diff docs.html @ 4003:ea059917233c SDL-1.2
Added notes about audio callback behaviour.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Jul 2007 02:53:40 +0000 |
parents | 720c59bd38ac |
children | 1146681dbb74 |
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--- a/docs.html Thu Jul 05 02:44:54 2007 +0000 +++ b/docs.html Thu Jul 05 02:53:40 2007 +0000 @@ -52,6 +52,10 @@ <P> Unofficial support for the Nintendo DS platform has been added. </P> +<P> + Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data. + Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it. +</P> </BLOCKQUOTE> <H3> Unix Notes </H3>