Mercurial > sdl-ios-xcode
diff src/loadso/dlopen/SDL_loadso.c @ 1173:e9cf8c1b4590
Split up src/SDL_loadso.c into platform directories.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 17 Nov 2005 03:15:05 +0000 |
parents | |
children | c9b51268668f |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/loadso/dlopen/SDL_loadso.c Thu Nov 17 03:15:05 2005 +0000 @@ -0,0 +1,71 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent library loading routines */ + +#if !SDL_INTERNAL_BUILDING_LOADSO +#error Do not compile directly...compile src/SDL_loadso.c instead! +#endif + +#if !defined(USE_DLOPEN) +#error Compiling for the wrong platform? +#endif + +#include <stdio.h> +#include <dlfcn.h> + +#include "SDL_types.h" +#include "SDL_error.h" +#include "SDL_loadso.h" + +void *SDL_LoadObject(const char *sofile) +{ + void *handle = dlopen(sofile, RTLD_NOW); + const char *loaderror = (char *)dlerror(); + if ( handle == NULL ) { + SDL_SetError("Failed loading %s: %s", sofile, loaderror); + } + return(handle); +} + +void *SDL_LoadFunction(void *handle, const char *name) +{ + void *symbol = dlsym(handle, name); + if ( symbol == NULL ) { + SDL_SetError("Failed loading %s: %s", name, (const char *)dlerror()); + } + return(symbol); +} + +void SDL_UnloadObject(void *handle) +{ + if ( handle != NULL ) { + dlclose(handle); + } +} +