Mercurial > sdl-ios-xcode
diff include/SDL_compat.h @ 2843:e919f2e3700d
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
texture. This is a total hack though. Maybe we should be using a different
texture format?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 18:22:28 +0000 |
parents | fd3f0f1147e7 |
children | 99210400e8b9 |