Mercurial > sdl-ios-xcode
diff src/video/windows/SDL_windowswindow.h @ 5062:e8916fe9cfc8
Fixed bug #925
Changed "win32" to "windows"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 20 Jan 2011 18:04:05 -0800 |
parents | src/video/win32/SDL_win32window.h@e1664f94f026 |
children | 9b2e99ebd099 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/windows/SDL_windowswindow.h Thu Jan 20 18:04:05 2011 -0800 @@ -0,0 +1,66 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_windowswindow_h +#define _SDL_windowswindow_h + +#ifdef _WIN32_WCE +#define SHFS_SHOWTASKBAR 0x0001 +#define SHFS_HIDETASKBAR 0x0002 +#define SHFS_SHOWSIPBUTTON 0x0004 +#define SHFS_HIDESIPBUTTON 0x0008 +#define SHFS_SHOWSTARTICON 0x0010 +#define SHFS_HIDESTARTICON 0x0020 +#endif + +typedef struct +{ + SDL_Window *window; + HWND hwnd; + HDC hdc; + WNDPROC wndproc; + SDL_bool created; + int mouse_pressed; + struct SDL_VideoData *videodata; +} SDL_WindowData; + +extern int WIN_CreateWindow(_THIS, SDL_Window * window); +extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); +extern void WIN_SetWindowTitle(_THIS, SDL_Window * window); +extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); +extern void WIN_SetWindowPosition(_THIS, SDL_Window * window); +extern void WIN_SetWindowSize(_THIS, SDL_Window * window); +extern void WIN_ShowWindow(_THIS, SDL_Window * window); +extern void WIN_HideWindow(_THIS, SDL_Window * window); +extern void WIN_RaiseWindow(_THIS, SDL_Window * window); +extern void WIN_MaximizeWindow(_THIS, SDL_Window * window); +extern void WIN_MinimizeWindow(_THIS, SDL_Window * window); +extern void WIN_RestoreWindow(_THIS, SDL_Window * window); +extern void WIN_SetWindowGrab(_THIS, SDL_Window * window); +extern void WIN_DestroyWindow(_THIS, SDL_Window * window); +extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info); + +#endif /* _SDL_windowswindow_h */ + +/* vi: set ts=4 sw=4 expandtab: */