Mercurial > sdl-ios-xcode
diff src/video/windows/SDL_windowsshape.c @ 5062:e8916fe9cfc8
Fixed bug #925
Changed "win32" to "windows"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 20 Jan 2011 18:04:05 -0800 |
parents | src/video/win32/SDL_win32shape.c@10b96029e734 |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/windows/SDL_windowsshape.c Thu Jan 20 18:04:05 2011 -0800 @@ -0,0 +1,104 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 2010 Eli Gottlieb + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Eli Gottlieb + eligottlieb@gmail.com +*/ + +#include <stdio.h> +#include "SDL_assert.h" +#include "SDL_windowsshape.h" +#include "SDL_windowsvideo.h" + +SDL_WindowShaper* +Win32_CreateShaper(SDL_Window * window) { + int resized_properly; + SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper)); + result->window = window; + result->mode.mode = ShapeModeDefault; + result->mode.parameters.binarizationCutoff = 1; + result->userx = result->usery = 0; + result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData)); + ((SDL_ShapeData*)result->driverdata)->mask_tree = NULL; + //Put some driver-data here. + window->shaper = result; + resized_properly = Win32_ResizeWindowShape(window); + if (resized_properly != 0) + return NULL; + + return result; +} + +void +CombineRectRegions(SDL_ShapeTree* node,void* closure) { + HRGN mask_region = *((HRGN*)closure),temp_region = NULL; + if(node->kind == OpaqueShape) { + //Win32 API regions exclude their outline, so we widen the region by one pixel in each direction to include the real outline. + temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.x + node->data.shape.w + 1,node->data.shape.y + node->data.shape.h + 1); + if(mask_region != NULL) { + CombineRgn(mask_region,mask_region,temp_region,RGN_OR); + DeleteObject(temp_region); + } + else + *((HRGN*)closure) = temp_region; + } +} + +int +Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { + SDL_ShapeData *data; + HRGN mask_region = NULL; + + if (shaper == NULL || shape == NULL) + return SDL_INVALID_SHAPE_ARGUMENT; + if(shape->format->Amask == 0 && shape_mode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h) + return SDL_INVALID_SHAPE_ARGUMENT; + + data = (SDL_ShapeData*)shaper->driverdata; + if(data->mask_tree != NULL) + SDL_FreeShapeTree(&data->mask_tree); + data->mask_tree = SDL_CalculateShapeTree(*shape_mode,shape); + + SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region); + SDL_assert(mask_region != NULL); + + SetWindowRgn(((SDL_WindowData *)(shaper->window->driverdata))->hwnd, mask_region, TRUE); + + return 0; +} + +int +Win32_ResizeWindowShape(SDL_Window *window) { + SDL_ShapeData* data; + + if (window == NULL) + return -1; + data = (SDL_ShapeData *)window->shaper->driverdata; + if (data == NULL) + return -1; + + if(data->mask_tree != NULL) + SDL_FreeShapeTree(&data->mask_tree); + if(window->shaper->hasshape == SDL_TRUE) { + window->shaper->userx = window->x; + window->shaper->usery = window->y; + SDL_SetWindowPosition(window,-1000,-1000); + } + + return 0; +}