diff src/video/windows/SDL_windowsevents.c @ 5062:e8916fe9cfc8

Fixed bug #925 Changed "win32" to "windows"
author Sam Lantinga <slouken@libsdl.org>
date Thu, 20 Jan 2011 18:04:05 -0800
parents src/video/win32/SDL_win32events.c@8b7988f42fcb
children c2539ff054c8
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/windows/SDL_windowsevents.c	Thu Jan 20 18:04:05 2011 -0800
@@ -0,0 +1,712 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#include "SDL_config.h"
+
+#include "SDL_windowsvideo.h"
+#include "SDL_windowsshape.h"
+#include "SDL_syswm.h"
+#include "SDL_vkeys.h"
+#include "../../events/SDL_events_c.h"
+#include "../../events/SDL_touch_c.h"
+
+
+
+/*#define WMMSG_DEBUG*/
+#ifdef WMMSG_DEBUG
+#include <stdio.h>	
+#include "wmmsg.h"
+#endif
+
+/* Masks for processing the windows KEYDOWN and KEYUP messages */
+#define REPEATED_KEYMASK    (1<<30)
+#define EXTENDED_KEYMASK    (1<<24)
+
+#define VK_ENTER    10          /* Keypad Enter ... no VKEY defined? */
+
+/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
+#ifndef WM_XBUTTONDOWN
+#define WM_XBUTTONDOWN 0x020B
+#endif
+#ifndef WM_XBUTTONUP
+#define WM_XBUTTONUP 0x020C
+#endif
+#ifndef GET_XBUTTON_WPARAM
+#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
+#endif
+#ifndef WM_INPUT
+#define WM_INPUT 0x00ff
+#endif
+#ifndef WM_TOUCH
+#define WM_TOUCH 0x0240
+#endif
+
+
+static WPARAM
+RemapVKEY(WPARAM wParam, LPARAM lParam)
+{
+    int i;
+    BYTE scancode = (BYTE) ((lParam >> 16) & 0xFF);
+
+    /* Windows remaps alphabetic keys based on current layout.
+       We try to provide USB scancodes, so undo this mapping.
+     */
+    if (wParam >= 'A' && wParam <= 'Z') {
+        if (scancode != alpha_scancodes[wParam - 'A']) {
+            for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) {
+                if (scancode == alpha_scancodes[i]) {
+                    wParam = 'A' + i;
+                    break;
+                }
+            }
+        }
+    }
+
+    /* Keypad keys are a little trickier, we always scan for them.
+       Keypad arrow keys have the same scancode as normal arrow keys,
+       except they don't have the extended bit (0x1000000) set.
+     */
+    if (!(lParam & 0x1000000)) {
+        if (wParam == VK_DELETE) {
+            wParam = VK_DECIMAL;
+        } else {
+            for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) {
+                if (scancode == keypad_scancodes[i]) {
+                    wParam = VK_NUMPAD0 + i;
+                    break;
+                }
+            }
+        }
+    }
+
+    return wParam;
+}
+
+LRESULT CALLBACK
+WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+    SDL_WindowData *data;
+    LRESULT returnCode = -1;
+
+    /* Send a SDL_SYSWMEVENT if the application wants them */
+    if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
+        SDL_SysWMmsg wmmsg;
+
+        SDL_VERSION(&wmmsg.version);
+        wmmsg.subsystem = SDL_SYSWM_WINDOWS;
+        wmmsg.msg.win.hwnd = hwnd;
+        wmmsg.msg.win.msg = msg;
+        wmmsg.msg.win.wParam = wParam;
+        wmmsg.msg.win.lParam = lParam;
+        SDL_SendSysWMEvent(&wmmsg);
+    }
+
+    /* Get the window data for the window */
+    data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData"));
+    if (!data) {
+        return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
+    }
+
+#ifdef WMMSG_DEBUG
+    {		
+        FILE *log = fopen("wmmsg.txt", "a");		
+        fprintf(log, "Received windows message: %p ", hwnd);
+        if (msg > MAX_WMMSG) {
+            fprintf(log, "%d", msg);
+        } else {
+            fprintf(log, "%s", wmtab[msg]);
+        }
+        fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam);
+        fclose(log);
+    }
+#endif
+
+    if (IME_HandleMessage(hwnd, msg, wParam, &lParam, data->videodata))
+        return 0;
+
+    switch (msg) {
+
+    case WM_SHOWWINDOW:
+        {
+            if (wParam) {
+                SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
+            } else {
+                SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
+            }
+        }
+        break;
+
+    case WM_ACTIVATE:
+        {
+            BOOL minimized;
+
+            minimized = HIWORD(wParam);
+            if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
+                SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
+                SDL_SendWindowEvent(data->window,
+                                    SDL_WINDOWEVENT_RESTORED, 0, 0);
+#ifndef _WIN32_WCE              /* WinCE misses IsZoomed() */
+                if (IsZoomed(hwnd)) {
+                    SDL_SendWindowEvent(data->window,
+                                        SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
+                }
+#endif
+                if (SDL_GetKeyboardFocus() != data->window) {
+                    SDL_SetKeyboardFocus(data->window);
+                }
+                /*
+                 * FIXME: Update keyboard state
+                 */
+                WIN_CheckClipboardUpdate(data->videodata);
+            } else {
+                if (SDL_GetKeyboardFocus() == data->window) {
+                    SDL_SetKeyboardFocus(NULL);
+                }
+                if (minimized) {
+                    SDL_SendWindowEvent(data->window,
+                                        SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+                }
+            }
+        }
+        returnCode = 0;
+        break;
+
+	case WM_MOUSEMOVE:
+#ifdef _WIN32_WCE
+	/* transform coords for VGA, WVGA... */
+	{
+	    SDL_VideoData *videodata = data->videodata;
+	    if(videodata->CoordTransform &&
+		(videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW))
+	    {
+		POINT pt;
+		pt.x = LOWORD(lParam);
+		pt.y = HIWORD(lParam);
+		videodata->CoordTransform(data->window, &pt);
+    		SDL_SendMouseMotion(data->window, 0, pt.x, pt.y);
+		break;
+	    }
+	}
+#endif
+        SDL_SendMouseMotion(data->window, 0, LOWORD(lParam), HIWORD(lParam));
+        break;
+
+    case WM_LBUTTONDOWN:
+        SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_LEFT);
+        break;
+
+    case WM_LBUTTONUP:
+        SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_LEFT);
+        break;
+
+    case WM_RBUTTONDOWN:
+        SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_RIGHT);
+        break;
+
+    case WM_RBUTTONUP:
+        SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_RIGHT);
+        break;
+
+    case WM_MBUTTONDOWN:
+        SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_MIDDLE);
+        break;
+
+    case WM_MBUTTONUP:
+        SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_MIDDLE);
+        break;
+
+    case WM_XBUTTONDOWN:
+        SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_X1 + GET_XBUTTON_WPARAM(wParam) - 1);
+        returnCode = TRUE;
+        break;
+
+    case WM_XBUTTONUP:
+        SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_X1 + GET_XBUTTON_WPARAM(wParam) - 1);
+        returnCode = TRUE;
+        break;
+
+    case WM_MOUSEWHEEL:
+        {
+            int motion = (short) HIWORD(wParam);
+
+            SDL_SendMouseWheel(data->window, 0, motion);
+            break;
+        }
+
+    case WM_MOUSELEAVE:
+        if (SDL_GetMouseFocus() == data->window) {
+            SDL_SetMouseFocus(NULL);
+        }
+        returnCode = 0;
+        break;
+
+    case WM_SYSKEYDOWN:
+    case WM_KEYDOWN:
+        {
+            wParam = RemapVKEY(wParam, lParam);
+            switch (wParam) {
+            case VK_CONTROL:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_RCONTROL;
+                else
+                    wParam = VK_LCONTROL;
+                break;
+            case VK_SHIFT:
+                /* EXTENDED trick doesn't work here */
+                {
+                    Uint8 *state = SDL_GetKeyboardState(NULL);
+                    if (state[SDL_SCANCODE_LSHIFT] == SDL_RELEASED
+                        && (GetKeyState(VK_LSHIFT) & 0x8000)) {
+                        wParam = VK_LSHIFT;
+                    } else if (state[SDL_SCANCODE_RSHIFT] == SDL_RELEASED
+                               && (GetKeyState(VK_RSHIFT) & 0x8000)) {
+                        wParam = VK_RSHIFT;
+                    } else {
+                        /* Probably a key repeat */
+                        wParam = 256;
+                    }
+                }
+                break;
+            case VK_MENU:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_RMENU;
+                else
+                    wParam = VK_LMENU;
+                break;
+            case VK_RETURN:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_ENTER;
+                break;
+            }
+            if (wParam < 256) {
+                SDL_SendKeyboardKey(SDL_PRESSED,
+                                    data->videodata->key_layout[wParam]);
+            }
+        }
+        returnCode = 0;
+        break;
+
+    case WM_SYSKEYUP:
+    case WM_KEYUP:
+        {
+            wParam = RemapVKEY(wParam, lParam);
+            switch (wParam) {
+            case VK_CONTROL:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_RCONTROL;
+                else
+                    wParam = VK_LCONTROL;
+                break;
+            case VK_SHIFT:
+                /* EXTENDED trick doesn't work here */
+                {
+                    Uint8 *state = SDL_GetKeyboardState(NULL);
+                    if (state[SDL_SCANCODE_LSHIFT] == SDL_PRESSED
+                        && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
+                        wParam = VK_LSHIFT;
+                    } else if (state[SDL_SCANCODE_RSHIFT] == SDL_PRESSED
+                               && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
+                        wParam = VK_RSHIFT;
+                    } else {
+                        /* Probably a key repeat */
+                        wParam = 256;
+                    }
+                }
+                break;
+            case VK_MENU:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_RMENU;
+                else
+                    wParam = VK_LMENU;
+                break;
+            case VK_RETURN:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_ENTER;
+                break;
+            }
+
+            /* Windows only reports keyup for print screen */
+            if (wParam == VK_SNAPSHOT
+                && SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] ==
+                SDL_RELEASED) {
+                SDL_SendKeyboardKey(SDL_PRESSED,
+                                    data->videodata->key_layout[wParam]);
+            }
+            if (wParam < 256) {
+                SDL_SendKeyboardKey(SDL_RELEASED,
+                                    data->videodata->key_layout[wParam]);
+            }
+        }
+        returnCode = 0;
+        break;
+
+    case WM_CHAR:
+        {
+            char text[4];
+
+            /* Convert to UTF-8 and send it on... */
+            if (wParam <= 0x7F) {
+                text[0] = (char) wParam;
+                text[1] = '\0';
+            } else if (wParam <= 0x7FF) {
+                text[0] = 0xC0 | (char) ((wParam >> 6) & 0x1F);
+                text[1] = 0x80 | (char) (wParam & 0x3F);
+                text[2] = '\0';
+            } else {
+                text[0] = 0xE0 | (char) ((wParam >> 12) & 0x0F);
+                text[1] = 0x80 | (char) ((wParam >> 6) & 0x3F);
+                text[2] = 0x80 | (char) (wParam & 0x3F);
+                text[3] = '\0';
+            }
+            SDL_SendKeyboardText(text);
+        }
+        returnCode = 0;
+        break;
+
+    case WM_INPUTLANGCHANGE:
+        {
+            WIN_UpdateKeymap();
+        }
+        returnCode = 1;
+        break;
+
+    case WM_GETMINMAXINFO:
+        {
+            MINMAXINFO *info;
+            RECT size;
+            int x, y;
+            int w, h;
+            int style;
+            BOOL menu;
+
+            /* If we allow resizing, let the resize happen naturally */
+            if(SDL_IsShapedWindow(data->window))
+                Win32_ResizeWindowShape(data->window);
+            if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) {
+                returnCode = 0;
+                break;
+            }
+
+            /* Get the current position of our window */
+            GetWindowRect(hwnd, &size);
+            x = size.left;
+            y = size.top;
+
+            /* Calculate current size of our window */
+            SDL_GetWindowSize(data->window, &w, &h);
+            size.top = 0;
+            size.left = 0;
+            size.bottom = h;
+            size.right = w;
+
+
+            style = GetWindowLong(hwnd, GWL_STYLE);
+#ifdef _WIN32_WCE
+            menu = FALSE;
+#else
+            /* DJM - according to the docs for GetMenu(), the
+               return value is undefined if hwnd is a child window.
+               Aparently it's too difficult for MS to check
+               inside their function, so I have to do it here.
+             */
+            menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
+#endif
+            AdjustWindowRectEx(&size, style, menu, 0);
+            w = size.right - size.left;
+            h = size.bottom - size.top;
+
+            /* Fix our size to the current size */
+            info = (MINMAXINFO *) lParam;
+            info->ptMaxSize.x = w;
+            info->ptMaxSize.y = h;
+            info->ptMaxPosition.x = x;
+            info->ptMaxPosition.y = y;
+            info->ptMinTrackSize.x = w;
+            info->ptMinTrackSize.y = h;
+            info->ptMaxTrackSize.x = w;
+            info->ptMaxTrackSize.y = h;
+        }
+        returnCode = 0;
+        break;
+
+    case WM_WINDOWPOSCHANGED:
+        {
+            RECT rect;
+            int x, y;
+            int w, h;
+            Uint32 window_flags;
+
+            if (!GetClientRect(hwnd, &rect) ||
+                (rect.right == rect.left && rect.bottom == rect.top)) {
+                break;
+            }
+            ClientToScreen(hwnd, (LPPOINT) & rect);
+            ClientToScreen(hwnd, (LPPOINT) & rect + 1);
+
+            window_flags = SDL_GetWindowFlags(data->window);
+            if ((window_flags & SDL_WINDOW_INPUT_GRABBED) &&
+                (window_flags & SDL_WINDOW_INPUT_FOCUS)) {
+                ClipCursor(&rect);
+            }
+
+            x = rect.left;
+            y = rect.top;
+            SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, x, y);
+
+            w = rect.right - rect.left;
+            h = rect.bottom - rect.top;
+            SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w,
+                                h);
+        }
+        break;
+
+    case WM_SETCURSOR:
+        {
+            Uint16 hittest;
+
+            hittest = LOWORD(lParam);
+            if (hittest == HTCLIENT) {
+                /* FIXME: Implement the cursor API */
+                static HCURSOR cursor;
+                if (!cursor) {
+                    cursor = LoadCursor(NULL, IDC_ARROW);
+                }
+                SetCursor(cursor);
+                returnCode = TRUE;
+            }
+        }
+        break;
+
+        /* We are about to get palette focus! */
+    case WM_QUERYNEWPALETTE:
+        {
+            /*
+                WIN_RealizePalette(current_video);
+                returnCode = TRUE;
+             */
+        }
+        break;
+
+        /* Another application changed the palette */
+    case WM_PALETTECHANGED:
+        {
+            /*
+               WIN_PaletteChanged(current_video, (HWND) wParam);
+             */
+        }
+        break;
+
+        /* We were occluded, refresh our display */
+    case WM_PAINT:
+        {
+            RECT rect;
+            if (GetUpdateRect(hwnd, &rect, FALSE)) {
+                ValidateRect(hwnd, &rect);
+                SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED,
+                                    0, 0);
+            }
+        }
+        returnCode = 0;
+        break;
+
+        /* We'll do our own drawing, prevent flicker */
+    case WM_ERASEBKGND:
+        {
+        }
+        return (1);
+
+    case WM_SYSCOMMAND:
+        {
+            /* Don't start the screensaver or blank the monitor in fullscreen apps */
+            if ((wParam & 0xFFF0) == SC_SCREENSAVE ||
+                (wParam & 0xFFF0) == SC_MONITORPOWER) {
+                if (SDL_GetVideoDevice()->suspend_screensaver) {
+                    return (0);
+                }
+            }
+        }
+        break;
+
+    case WM_CLOSE:
+        {
+            SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
+        }
+        returnCode = 0;
+        break;
+
+	case WM_TOUCH:
+		{
+			UINT i, num_inputs = LOWORD(wParam);
+			PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs);
+			if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) {
+				RECT rect;
+				float x, y;
+
+				if (!GetClientRect(hwnd, &rect) ||
+				    (rect.right == rect.left && rect.bottom == rect.top)) {
+					break;
+				}
+				ClientToScreen(hwnd, (LPPOINT) & rect);
+				ClientToScreen(hwnd, (LPPOINT) & rect + 1);
+				rect.top *= 100;
+				rect.left *= 100;
+				rect.bottom *= 100;
+				rect.right *= 100;
+
+				for (i = 0; i < num_inputs; ++i) {
+					PTOUCHINPUT input = &inputs[i];
+
+					SDL_TouchID touchId = (SDL_TouchID)input->hSource;
+					if (!SDL_GetTouch(touchId)) {
+						SDL_Touch touch;
+
+						touch.id = touchId;
+						touch.x_min = 0;
+						touch.x_max = 1;
+						touch.native_xres = touch.x_max - touch.x_min;
+						touch.y_min = 0;
+						touch.y_max = 1;
+						touch.native_yres = touch.y_max - touch.y_min;
+						touch.pressure_min = 0;
+						touch.pressure_max = 1;
+						touch.native_pressureres = touch.pressure_max - touch.pressure_min;
+
+						if (SDL_AddTouch(&touch, "") < 0) {
+							continue;
+						}
+					}
+
+					// Get the normalized coordinates for the window
+					x = (float)(input->x - rect.left)/(rect.right - rect.left);
+					y = (float)(input->y - rect.top)/(rect.bottom - rect.top);
+
+					if (input->dwFlags & TOUCHEVENTF_DOWN) {
+						SDL_SendFingerDown(touchId, input->dwID, SDL_TRUE, x, y, 1);
+					}
+					if (input->dwFlags & TOUCHEVENTF_MOVE) {
+						SDL_SendTouchMotion(touchId, input->dwID, SDL_FALSE, x, y, 1);
+					}
+					if (input->dwFlags & TOUCHEVENTF_UP) {
+						SDL_SendFingerDown(touchId, input->dwID, SDL_FALSE, x, y, 1);
+					}
+				}
+			}
+			SDL_stack_free(inputs);
+
+			data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam);
+			return 0;
+		}
+		break;
+	}
+
+    /* If there's a window proc, assume it's going to handle messages */
+    if (data->wndproc) {
+        return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam);
+    } else if (returnCode >= 0) {
+        return returnCode;
+    } else {
+        return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
+    }
+}
+
+void
+WIN_PumpEvents(_THIS)
+{
+    MSG msg;
+    while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
+        TranslateMessage(&msg);
+        DispatchMessage(&msg);
+    }
+}
+
+static int app_registered = 0;
+LPTSTR SDL_Appname = NULL;
+Uint32 SDL_Appstyle = 0;
+HINSTANCE SDL_Instance = NULL;
+
+/* Register the class for this application */
+int
+SDL_RegisterApp(char *name, Uint32 style, void *hInst)
+{
+    WNDCLASS class;
+
+    /* Only do this once... */
+    if (app_registered) {
+        ++app_registered;
+        return (0);
+    }
+    if (!name && !SDL_Appname) {
+        name = "SDL_app";
+        SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC);
+        SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
+    }
+
+    if (name) {
+        SDL_Appname = WIN_UTF8ToString(name);
+        SDL_Appstyle = style;
+        SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
+    }
+
+    /* Register the application class */
+    class.hCursor = NULL;
+    class.hIcon =
+        LoadImage(SDL_Instance, SDL_Appname, IMAGE_ICON, 0, 0,
+                  LR_DEFAULTCOLOR);
+    class.lpszMenuName = NULL;
+    class.lpszClassName = SDL_Appname;
+    class.hbrBackground = NULL;
+    class.hInstance = SDL_Instance;
+    class.style = SDL_Appstyle;
+    class.lpfnWndProc = WIN_WindowProc;
+    class.cbWndExtra = 0;
+    class.cbClsExtra = 0;
+    if (!RegisterClass(&class)) {
+        SDL_SetError("Couldn't register application class");
+        return (-1);
+    }
+
+    app_registered = 1;
+    return (0);
+}
+
+/* Unregisters the windowclass registered in SDL_RegisterApp above. */
+void
+SDL_UnregisterApp()
+{
+    WNDCLASS class;
+
+    /* SDL_RegisterApp might not have been called before */
+    if (!app_registered) {
+        return;
+    }
+    --app_registered;
+    if (app_registered == 0) {
+        /* Check for any registered window classes. */
+        if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) {
+            UnregisterClass(SDL_Appname, SDL_Instance);
+        }
+        SDL_free(SDL_Appname);
+        SDL_Appname = NULL;
+    }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */