Mercurial > sdl-ios-xcode
diff src/video/windows/SDL_windowsevents.c @ 5062:e8916fe9cfc8
Fixed bug #925
Changed "win32" to "windows"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 20 Jan 2011 18:04:05 -0800 |
parents | src/video/win32/SDL_win32events.c@8b7988f42fcb |
children | c2539ff054c8 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/windows/SDL_windowsevents.c Thu Jan 20 18:04:05 2011 -0800 @@ -0,0 +1,712 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#include "SDL_config.h" + +#include "SDL_windowsvideo.h" +#include "SDL_windowsshape.h" +#include "SDL_syswm.h" +#include "SDL_vkeys.h" +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_touch_c.h" + + + +/*#define WMMSG_DEBUG*/ +#ifdef WMMSG_DEBUG +#include <stdio.h> +#include "wmmsg.h" +#endif + +/* Masks for processing the windows KEYDOWN and KEYUP messages */ +#define REPEATED_KEYMASK (1<<30) +#define EXTENDED_KEYMASK (1<<24) + +#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */ + +/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */ +#ifndef WM_XBUTTONDOWN +#define WM_XBUTTONDOWN 0x020B +#endif +#ifndef WM_XBUTTONUP +#define WM_XBUTTONUP 0x020C +#endif +#ifndef GET_XBUTTON_WPARAM +#define GET_XBUTTON_WPARAM(w) (HIWORD(w)) +#endif +#ifndef WM_INPUT +#define WM_INPUT 0x00ff +#endif +#ifndef WM_TOUCH +#define WM_TOUCH 0x0240 +#endif + + +static WPARAM +RemapVKEY(WPARAM wParam, LPARAM lParam) +{ + int i; + BYTE scancode = (BYTE) ((lParam >> 16) & 0xFF); + + /* Windows remaps alphabetic keys based on current layout. + We try to provide USB scancodes, so undo this mapping. + */ + if (wParam >= 'A' && wParam <= 'Z') { + if (scancode != alpha_scancodes[wParam - 'A']) { + for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { + if (scancode == alpha_scancodes[i]) { + wParam = 'A' + i; + break; + } + } + } + } + + /* Keypad keys are a little trickier, we always scan for them. + Keypad arrow keys have the same scancode as normal arrow keys, + except they don't have the extended bit (0x1000000) set. + */ + if (!(lParam & 0x1000000)) { + if (wParam == VK_DELETE) { + wParam = VK_DECIMAL; + } else { + for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { + if (scancode == keypad_scancodes[i]) { + wParam = VK_NUMPAD0 + i; + break; + } + } + } + } + + return wParam; +} + +LRESULT CALLBACK +WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + SDL_WindowData *data; + LRESULT returnCode = -1; + + /* Send a SDL_SYSWMEVENT if the application wants them */ + if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { + SDL_SysWMmsg wmmsg; + + SDL_VERSION(&wmmsg.version); + wmmsg.subsystem = SDL_SYSWM_WINDOWS; + wmmsg.msg.win.hwnd = hwnd; + wmmsg.msg.win.msg = msg; + wmmsg.msg.win.wParam = wParam; + wmmsg.msg.win.lParam = lParam; + SDL_SendSysWMEvent(&wmmsg); + } + + /* Get the window data for the window */ + data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData")); + if (!data) { + return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); + } + +#ifdef WMMSG_DEBUG + { + FILE *log = fopen("wmmsg.txt", "a"); + fprintf(log, "Received windows message: %p ", hwnd); + if (msg > MAX_WMMSG) { + fprintf(log, "%d", msg); + } else { + fprintf(log, "%s", wmtab[msg]); + } + fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam); + fclose(log); + } +#endif + + if (IME_HandleMessage(hwnd, msg, wParam, &lParam, data->videodata)) + return 0; + + switch (msg) { + + case WM_SHOWWINDOW: + { + if (wParam) { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); + } else { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); + } + } + break; + + case WM_ACTIVATE: + { + BOOL minimized; + + minimized = HIWORD(wParam); + if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); + SDL_SendWindowEvent(data->window, + SDL_WINDOWEVENT_RESTORED, 0, 0); +#ifndef _WIN32_WCE /* WinCE misses IsZoomed() */ + if (IsZoomed(hwnd)) { + SDL_SendWindowEvent(data->window, + SDL_WINDOWEVENT_MAXIMIZED, 0, 0); + } +#endif + if (SDL_GetKeyboardFocus() != data->window) { + SDL_SetKeyboardFocus(data->window); + } + /* + * FIXME: Update keyboard state + */ + WIN_CheckClipboardUpdate(data->videodata); + } else { + if (SDL_GetKeyboardFocus() == data->window) { + SDL_SetKeyboardFocus(NULL); + } + if (minimized) { + SDL_SendWindowEvent(data->window, + SDL_WINDOWEVENT_MINIMIZED, 0, 0); + } + } + } + returnCode = 0; + break; + + case WM_MOUSEMOVE: +#ifdef _WIN32_WCE + /* transform coords for VGA, WVGA... */ + { + SDL_VideoData *videodata = data->videodata; + if(videodata->CoordTransform && + (videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW)) + { + POINT pt; + pt.x = LOWORD(lParam); + pt.y = HIWORD(lParam); + videodata->CoordTransform(data->window, &pt); + SDL_SendMouseMotion(data->window, 0, pt.x, pt.y); + break; + } + } +#endif + SDL_SendMouseMotion(data->window, 0, LOWORD(lParam), HIWORD(lParam)); + break; + + case WM_LBUTTONDOWN: + SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_LEFT); + break; + + case WM_LBUTTONUP: + SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_LEFT); + break; + + case WM_RBUTTONDOWN: + SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_RIGHT); + break; + + case WM_RBUTTONUP: + SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_RIGHT); + break; + + case WM_MBUTTONDOWN: + SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_MIDDLE); + break; + + case WM_MBUTTONUP: + SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_MIDDLE); + break; + + case WM_XBUTTONDOWN: + SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_X1 + GET_XBUTTON_WPARAM(wParam) - 1); + returnCode = TRUE; + break; + + case WM_XBUTTONUP: + SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_X1 + GET_XBUTTON_WPARAM(wParam) - 1); + returnCode = TRUE; + break; + + case WM_MOUSEWHEEL: + { + int motion = (short) HIWORD(wParam); + + SDL_SendMouseWheel(data->window, 0, motion); + break; + } + + case WM_MOUSELEAVE: + if (SDL_GetMouseFocus() == data->window) { + SDL_SetMouseFocus(NULL); + } + returnCode = 0; + break; + + case WM_SYSKEYDOWN: + case WM_KEYDOWN: + { + wParam = RemapVKEY(wParam, lParam); + switch (wParam) { + case VK_CONTROL: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_RCONTROL; + else + wParam = VK_LCONTROL; + break; + case VK_SHIFT: + /* EXTENDED trick doesn't work here */ + { + Uint8 *state = SDL_GetKeyboardState(NULL); + if (state[SDL_SCANCODE_LSHIFT] == SDL_RELEASED + && (GetKeyState(VK_LSHIFT) & 0x8000)) { + wParam = VK_LSHIFT; + } else if (state[SDL_SCANCODE_RSHIFT] == SDL_RELEASED + && (GetKeyState(VK_RSHIFT) & 0x8000)) { + wParam = VK_RSHIFT; + } else { + /* Probably a key repeat */ + wParam = 256; + } + } + break; + case VK_MENU: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_RMENU; + else + wParam = VK_LMENU; + break; + case VK_RETURN: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_ENTER; + break; + } + if (wParam < 256) { + SDL_SendKeyboardKey(SDL_PRESSED, + data->videodata->key_layout[wParam]); + } + } + returnCode = 0; + break; + + case WM_SYSKEYUP: + case WM_KEYUP: + { + wParam = RemapVKEY(wParam, lParam); + switch (wParam) { + case VK_CONTROL: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_RCONTROL; + else + wParam = VK_LCONTROL; + break; + case VK_SHIFT: + /* EXTENDED trick doesn't work here */ + { + Uint8 *state = SDL_GetKeyboardState(NULL); + if (state[SDL_SCANCODE_LSHIFT] == SDL_PRESSED + && !(GetKeyState(VK_LSHIFT) & 0x8000)) { + wParam = VK_LSHIFT; + } else if (state[SDL_SCANCODE_RSHIFT] == SDL_PRESSED + && !(GetKeyState(VK_RSHIFT) & 0x8000)) { + wParam = VK_RSHIFT; + } else { + /* Probably a key repeat */ + wParam = 256; + } + } + break; + case VK_MENU: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_RMENU; + else + wParam = VK_LMENU; + break; + case VK_RETURN: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_ENTER; + break; + } + + /* Windows only reports keyup for print screen */ + if (wParam == VK_SNAPSHOT + && SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] == + SDL_RELEASED) { + SDL_SendKeyboardKey(SDL_PRESSED, + data->videodata->key_layout[wParam]); + } + if (wParam < 256) { + SDL_SendKeyboardKey(SDL_RELEASED, + data->videodata->key_layout[wParam]); + } + } + returnCode = 0; + break; + + case WM_CHAR: + { + char text[4]; + + /* Convert to UTF-8 and send it on... */ + if (wParam <= 0x7F) { + text[0] = (char) wParam; + text[1] = '\0'; + } else if (wParam <= 0x7FF) { + text[0] = 0xC0 | (char) ((wParam >> 6) & 0x1F); + text[1] = 0x80 | (char) (wParam & 0x3F); + text[2] = '\0'; + } else { + text[0] = 0xE0 | (char) ((wParam >> 12) & 0x0F); + text[1] = 0x80 | (char) ((wParam >> 6) & 0x3F); + text[2] = 0x80 | (char) (wParam & 0x3F); + text[3] = '\0'; + } + SDL_SendKeyboardText(text); + } + returnCode = 0; + break; + + case WM_INPUTLANGCHANGE: + { + WIN_UpdateKeymap(); + } + returnCode = 1; + break; + + case WM_GETMINMAXINFO: + { + MINMAXINFO *info; + RECT size; + int x, y; + int w, h; + int style; + BOOL menu; + + /* If we allow resizing, let the resize happen naturally */ + if(SDL_IsShapedWindow(data->window)) + Win32_ResizeWindowShape(data->window); + if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) { + returnCode = 0; + break; + } + + /* Get the current position of our window */ + GetWindowRect(hwnd, &size); + x = size.left; + y = size.top; + + /* Calculate current size of our window */ + SDL_GetWindowSize(data->window, &w, &h); + size.top = 0; + size.left = 0; + size.bottom = h; + size.right = w; + + + style = GetWindowLong(hwnd, GWL_STYLE); +#ifdef _WIN32_WCE + menu = FALSE; +#else + /* DJM - according to the docs for GetMenu(), the + return value is undefined if hwnd is a child window. + Aparently it's too difficult for MS to check + inside their function, so I have to do it here. + */ + menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL); +#endif + AdjustWindowRectEx(&size, style, menu, 0); + w = size.right - size.left; + h = size.bottom - size.top; + + /* Fix our size to the current size */ + info = (MINMAXINFO *) lParam; + info->ptMaxSize.x = w; + info->ptMaxSize.y = h; + info->ptMaxPosition.x = x; + info->ptMaxPosition.y = y; + info->ptMinTrackSize.x = w; + info->ptMinTrackSize.y = h; + info->ptMaxTrackSize.x = w; + info->ptMaxTrackSize.y = h; + } + returnCode = 0; + break; + + case WM_WINDOWPOSCHANGED: + { + RECT rect; + int x, y; + int w, h; + Uint32 window_flags; + + if (!GetClientRect(hwnd, &rect) || + (rect.right == rect.left && rect.bottom == rect.top)) { + break; + } + ClientToScreen(hwnd, (LPPOINT) & rect); + ClientToScreen(hwnd, (LPPOINT) & rect + 1); + + window_flags = SDL_GetWindowFlags(data->window); + if ((window_flags & SDL_WINDOW_INPUT_GRABBED) && + (window_flags & SDL_WINDOW_INPUT_FOCUS)) { + ClipCursor(&rect); + } + + x = rect.left; + y = rect.top; + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, x, y); + + w = rect.right - rect.left; + h = rect.bottom - rect.top; + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w, + h); + } + break; + + case WM_SETCURSOR: + { + Uint16 hittest; + + hittest = LOWORD(lParam); + if (hittest == HTCLIENT) { + /* FIXME: Implement the cursor API */ + static HCURSOR cursor; + if (!cursor) { + cursor = LoadCursor(NULL, IDC_ARROW); + } + SetCursor(cursor); + returnCode = TRUE; + } + } + break; + + /* We are about to get palette focus! */ + case WM_QUERYNEWPALETTE: + { + /* + WIN_RealizePalette(current_video); + returnCode = TRUE; + */ + } + break; + + /* Another application changed the palette */ + case WM_PALETTECHANGED: + { + /* + WIN_PaletteChanged(current_video, (HWND) wParam); + */ + } + break; + + /* We were occluded, refresh our display */ + case WM_PAINT: + { + RECT rect; + if (GetUpdateRect(hwnd, &rect, FALSE)) { + ValidateRect(hwnd, &rect); + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED, + 0, 0); + } + } + returnCode = 0; + break; + + /* We'll do our own drawing, prevent flicker */ + case WM_ERASEBKGND: + { + } + return (1); + + case WM_SYSCOMMAND: + { + /* Don't start the screensaver or blank the monitor in fullscreen apps */ + if ((wParam & 0xFFF0) == SC_SCREENSAVE || + (wParam & 0xFFF0) == SC_MONITORPOWER) { + if (SDL_GetVideoDevice()->suspend_screensaver) { + return (0); + } + } + } + break; + + case WM_CLOSE: + { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); + } + returnCode = 0; + break; + + case WM_TOUCH: + { + UINT i, num_inputs = LOWORD(wParam); + PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs); + if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) { + RECT rect; + float x, y; + + if (!GetClientRect(hwnd, &rect) || + (rect.right == rect.left && rect.bottom == rect.top)) { + break; + } + ClientToScreen(hwnd, (LPPOINT) & rect); + ClientToScreen(hwnd, (LPPOINT) & rect + 1); + rect.top *= 100; + rect.left *= 100; + rect.bottom *= 100; + rect.right *= 100; + + for (i = 0; i < num_inputs; ++i) { + PTOUCHINPUT input = &inputs[i]; + + SDL_TouchID touchId = (SDL_TouchID)input->hSource; + if (!SDL_GetTouch(touchId)) { + SDL_Touch touch; + + touch.id = touchId; + touch.x_min = 0; + touch.x_max = 1; + touch.native_xres = touch.x_max - touch.x_min; + touch.y_min = 0; + touch.y_max = 1; + touch.native_yres = touch.y_max - touch.y_min; + touch.pressure_min = 0; + touch.pressure_max = 1; + touch.native_pressureres = touch.pressure_max - touch.pressure_min; + + if (SDL_AddTouch(&touch, "") < 0) { + continue; + } + } + + // Get the normalized coordinates for the window + x = (float)(input->x - rect.left)/(rect.right - rect.left); + y = (float)(input->y - rect.top)/(rect.bottom - rect.top); + + if (input->dwFlags & TOUCHEVENTF_DOWN) { + SDL_SendFingerDown(touchId, input->dwID, SDL_TRUE, x, y, 1); + } + if (input->dwFlags & TOUCHEVENTF_MOVE) { + SDL_SendTouchMotion(touchId, input->dwID, SDL_FALSE, x, y, 1); + } + if (input->dwFlags & TOUCHEVENTF_UP) { + SDL_SendFingerDown(touchId, input->dwID, SDL_FALSE, x, y, 1); + } + } + } + SDL_stack_free(inputs); + + data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam); + return 0; + } + break; + } + + /* If there's a window proc, assume it's going to handle messages */ + if (data->wndproc) { + return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam); + } else if (returnCode >= 0) { + return returnCode; + } else { + return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); + } +} + +void +WIN_PumpEvents(_THIS) +{ + MSG msg; + while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + } +} + +static int app_registered = 0; +LPTSTR SDL_Appname = NULL; +Uint32 SDL_Appstyle = 0; +HINSTANCE SDL_Instance = NULL; + +/* Register the class for this application */ +int +SDL_RegisterApp(char *name, Uint32 style, void *hInst) +{ + WNDCLASS class; + + /* Only do this once... */ + if (app_registered) { + ++app_registered; + return (0); + } + if (!name && !SDL_Appname) { + name = "SDL_app"; + SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC); + SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); + } + + if (name) { + SDL_Appname = WIN_UTF8ToString(name); + SDL_Appstyle = style; + SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); + } + + /* Register the application class */ + class.hCursor = NULL; + class.hIcon = + LoadImage(SDL_Instance, SDL_Appname, IMAGE_ICON, 0, 0, + LR_DEFAULTCOLOR); + class.lpszMenuName = NULL; + class.lpszClassName = SDL_Appname; + class.hbrBackground = NULL; + class.hInstance = SDL_Instance; + class.style = SDL_Appstyle; + class.lpfnWndProc = WIN_WindowProc; + class.cbWndExtra = 0; + class.cbClsExtra = 0; + if (!RegisterClass(&class)) { + SDL_SetError("Couldn't register application class"); + return (-1); + } + + app_registered = 1; + return (0); +} + +/* Unregisters the windowclass registered in SDL_RegisterApp above. */ +void +SDL_UnregisterApp() +{ + WNDCLASS class; + + /* SDL_RegisterApp might not have been called before */ + if (!app_registered) { + return; + } + --app_registered; + if (app_registered == 0) { + /* Check for any registered window classes. */ + if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) { + UnregisterClass(SDL_Appname, SDL_Instance); + } + SDL_free(SDL_Appname); + SDL_Appname = NULL; + } +} + +/* vi: set ts=4 sw=4 expandtab: */