Mercurial > sdl-ios-xcode
diff src/video/windows/SDL_gapirender.c @ 5062:e8916fe9cfc8
Fixed bug #925
Changed "win32" to "windows"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 20 Jan 2011 18:04:05 -0800 |
parents | src/video/win32/SDL_gapirender.c@aa8888658021 |
children | c2539ff054c8 |
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line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/windows/SDL_gapirender.c Thu Jan 20 18:04:05 2011 -0800 @@ -0,0 +1,1281 @@ +/*************************************************************************** + * Copyright (C) 2010 by Andrey Afletdinov <afletdinov@gmail.com> * + * * + * WinCE RAW/GAPI video driver * + * * + * Part of the SDL - (Simple DirectMedia Layer) * + * http://www.libsdl.org * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * + ***************************************************************************/ + +#include "SDL_config.h" + +#if SDL_VIDEO_RENDER_GAPI + +#include "SDL_windowsvideo.h" +#include "SDL_windowswindow.h" +#include "../SDL_yuv_sw_c.h" + +// RawFrameBufferInfo +typedef struct +{ + WORD wFormat; + WORD wBPP; + VOID *pFramePointer; + int cxStride; + int cyStride; + int cxPixels; + int cyPixels; +} RawFrameBufferInfo; + +// GXDeviceInfo +typedef struct +{ + long Version; + void* pvFrameBuffer; + unsigned long cbStride; + unsigned long cxWidth; + unsigned long cyHeight; + unsigned long cBPP; + unsigned long ffFormat; + char unknown[0x84 - 7 * 4]; +} GXDeviceInfo; + +// wince: GXDisplayProperties +struct GXDisplayProperties +{ + DWORD cxWidth; + DWORD cyHeight; + long cbxPitch; + long cbyPitch; + long cBPP; + DWORD ffFormat; +}; + +// gx.dll +typedef int (*PFNGXOpenDisplay)(HWND hWnd, DWORD dwFlags); +typedef int (*PFNGXCloseDisplay)(); +typedef void* (*PFNGXBeginDraw)(); +typedef int (*PFNGXEndDraw)(); +typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties)(); +typedef int (*PFNGXSuspend)(); +typedef int (*PFNGXResume)(); + +typedef struct +{ + // gx.dll + HMODULE hGapiLib; + PFNGXOpenDisplay GXOpenDisplay; + PFNGXCloseDisplay GXCloseDisplay; + PFNGXBeginDraw GXBeginDraw; + PFNGXEndDraw GXEndDraw; + PFNGXGetDisplayProperties GXGetDisplayProperties; + PFNGXSuspend GXSuspend; + PFNGXResume GXResume; +} GapiInfo; + +//#ifndef DM_DISPLAYORIENTATION +//#define DM_DISPLAYORIENTATION 0x00800000L +//#endif + +#define FORMAT_565 1 +#define FORMAT_555 2 +#define FORMAT_OTHER 3 + +#define GETRAWFRAMEBUFFER 0x00020001 +#define GETGXINFO 0x00020000 + +#define kfPalette 0x10 +#define kfDirect 0x20 +#define kfDirect555 0x40 +#define kfDirect565 0x80 + +#define GX_FULLSCREEN 0x01 + +enum ScreenOrientation { ORIENTATION_UNKNOWN = -1, ORIENTATION_UP = DMDO_0, ORIENTATION_DOWN = DMDO_180, ORIENTATION_LEFT = DMDO_270, ORIENTATION_RIGHT = DMDO_90 }; +enum ScreenGeometry { GEOMETRY_UNKNOWN, GEOMETRY_PORTRAIT, GEOMETRY_LANDSCAPE, GEOMETRY_SQUARE }; +enum FrameBufferFlags { FB_SKIP_OFFSET = 0x0001, FB_RAW_MODE = 0x0002, FB_SUSPENDED = 0x0004 }; + +// private framebuffer info +typedef struct +{ + int width; + int height; + int xpitch; + int ypitch; + int offset; +} FrameBufferInfo; + +// private display data +typedef struct +{ + unsigned char* pixels; // video memory + int format; // video format + FrameBufferInfo fb; // framebuffer geometry + GapiInfo* gapi; // GAPI module + int userOrientation; + int systemOrientation; + int hardwareGeometry; + int flags; // fb flags + float scale; // scale pointer position + int debug; + +} WINCE_RenderData; + +typedef struct +{ + SDL_SW_YUVTexture *yuv; + Uint32 format; + void *pixels; + int pitch; + +} WINCE_TextureData; + + +// system func +SDL_Renderer* WINCE_CreateRenderer(SDL_Window* window, Uint32 flags); +void WINCE_DestroyRenderer(SDL_Renderer* renderer); + +int WINCE_CreateTexture(SDL_Renderer* renderer, SDL_Texture* texture); +void WINCE_DestroyTexture(SDL_Renderer* renderer, SDL_Texture* texture); +int WINCE_QueryTexturePixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch); +int WINCE_UpdateTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch); +int WINCE_LockTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int dirty, void** pixels, int* pitch); +void WINCE_UnlockTexture(SDL_Renderer* renderer, SDL_Texture* texture); + +int WINCE_Available(void); +void WINCE_SetupOrientation(WINCE_RenderData* data, int width, int height); + +int WINCE_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srect, const SDL_Rect* drect); +void WINCE_ShowWindow(_THIS, SDL_Window* window, int visible); + +void WINCE_RenderPresent(SDL_Renderer* renderer); +int WINCE_RenderDrawPoints(SDL_Renderer* renderer, const SDL_Point* points, int count); +int WINCE_RenderDrawLines(SDL_Renderer* renderer, const SDL_Point* points, int count); +int WINCE_RenderDrawRects(SDL_Renderer* renderer, const SDL_Rect ** rects, int count); +int WINCE_RenderFillRects(SDL_Renderer* renderer, const SDL_Rect** rects, int count); + +void WINCE_PointerCoordinateTransform(SDL_Window* window, POINT* pt); +void WINCE_DumpVideoInfo(WINCE_RenderData* data); +void WINCE_PortraitTransform(WINCE_RenderData* data, int width, int height); +void WINCE_LandscapeTransform(WINCE_RenderData* data, int width, int height); +void WINCE_SquareTransform(WINCE_RenderData* data, int width, int height); +int WINCE_FixedGeometry(FrameBufferInfo* fb, int bpp, int debug); +int WINCE_GetDMOrientation(void); +int WINCE_SetDMOrientation(int orientation); +void WINCE_UpdateYUVTextureData(SDL_Texture* texture); + +// gapi engine specific +int GAPI_Init(WINCE_RenderData* data, HWND hwnd); +void GAPI_Quit(WINCE_RenderData* data); + +// raw engine specific +int RAW_Init(WINCE_RenderData* data); +void RAW_Quit(WINCE_RenderData* data); + +// tools +void FrameBufferRotate(FrameBufferInfo* src, int orientation); +int GetFrameBufferOrientation(const FrameBufferInfo* src); +void PointerRotate(POINT* pt, const FrameBufferInfo* fb, int orientation); +void FrameBufferInitialize(FrameBufferInfo* fb); +void FrameBufferDumpInfo(const FrameBufferInfo* fb, const char*); +const char* GetOrientationName(int orientation); +void UpdateLine16to16(const FrameBufferInfo* fb, const Uint16* src, Uint16* dst, Uint16 width); + +// stdlib +inline int __abs(int x){ return x < 0 ? -x : x; }; +inline void __swap(int* a, int* b){ int t = *a; *a = *b; *b = t; }; + +#define GAPI_RENDER_NAME "gapi" +#define RAW_RENDER_NAME "raw" +// +SDL_RenderDriver GAPI_RenderDriver = { + WINCE_CreateRenderer, + { + GAPI_RENDER_NAME, + (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), + (SDL_TEXTUREMODULATE_NONE), + (SDL_BLENDMODE_NONE), + (SDL_SCALEMODE_NONE), + 7, + { + SDL_PIXELFORMAT_RGB555, + SDL_PIXELFORMAT_RGB565, + SDL_PIXELFORMAT_YV12, + SDL_PIXELFORMAT_IYUV, + SDL_PIXELFORMAT_YUY2, + SDL_PIXELFORMAT_UYVY, + SDL_PIXELFORMAT_YVYU + }, + 0, + 0 + } +}; + +SDL_RenderDriver RAW_RenderDriver = { + WINCE_CreateRenderer, + { + RAW_RENDER_NAME, + (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), + (SDL_TEXTUREMODULATE_NONE), + (SDL_BLENDMODE_NONE), + (SDL_SCALEMODE_NONE), + 7, + { + SDL_PIXELFORMAT_RGB555, + SDL_PIXELFORMAT_RGB565, + SDL_PIXELFORMAT_YV12, + SDL_PIXELFORMAT_IYUV, + SDL_PIXELFORMAT_YUY2, + SDL_PIXELFORMAT_UYVY, + SDL_PIXELFORMAT_YVYU + }, + 0, + 0 + } +}; + +int WINCE_Available(void) +{ + const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); + + // raw check + RawFrameBufferInfo rfbi = { 0 }; + HDC hdc = GetDC(NULL); + int render_raw = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *) &rfbi); + ReleaseDC(NULL, hdc); + + if(render_raw != 0 && rfbi.cxPixels != 0 && rfbi.cyPixels != 0 && + rfbi.pFramePointer != 0 && rfbi.cxStride != 0 && rfbi.cyStride != 0) + render_raw = 1; + + if(preferably && 0 == SDL_strcasecmp(preferably, RAW_RENDER_NAME)) return 0 != render_raw; + + // gapi check + HMODULE render_gapi = LoadLibrary(TEXT("\\Windows\\gx.dll")); + if(0 == render_gapi) + render_gapi = LoadLibrary(TEXT("gx.dll")); + FreeLibrary(render_gapi); + + if(preferably && 0 == SDL_strcasecmp(preferably, GAPI_RENDER_NAME)) return 0 != render_gapi; + + return 0 != render_raw || 0 != render_gapi; +} + +void WINCE_AddRenderDriver(_THIS) +{ + HDC hdc; + HMODULE render_gapi; + int render_raw, ii; + const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); + + // raw check + RawFrameBufferInfo rfbi = { 0 }; + hdc = GetDC(NULL); + render_raw = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *) &rfbi); + ReleaseDC(NULL, hdc); + + if(render_raw != 0 && rfbi.cxPixels != 0 && rfbi.cyPixels != 0 && + rfbi.pFramePointer != 0 && rfbi.cxStride != 0 && rfbi.cyStride != 0) + render_raw = 1; + + // gapi check + render_gapi = LoadLibrary(TEXT("\\Windows\\gx.dll")); + if(0 == render_gapi) + render_gapi = LoadLibrary(TEXT("gx.dll")); + + if(render_gapi) + FreeLibrary(render_gapi); + + for(ii = 0; ii < _this->num_displays; ++ii) + { + if(preferably) + { + if(0 == SDL_strcasecmp(preferably, RAW_RENDER_NAME) && render_raw) + SDL_AddRenderDriver(&_this->displays[ii], &RAW_RenderDriver); + else + if(0 == SDL_strcasecmp(preferably, GAPI_RENDER_NAME) && render_gapi) + SDL_AddRenderDriver(&_this->displays[ii], &GAPI_RenderDriver); + } + else + { + if(render_raw) + SDL_AddRenderDriver(&_this->displays[ii], &RAW_RenderDriver); + if(render_gapi) + SDL_AddRenderDriver(&_this->displays[ii], &GAPI_RenderDriver); + } + } +} + +SDL_Renderer* WINCE_CreateRenderer(SDL_Window* window, Uint32 flags) +{ + SDL_VideoDisplay* display = window->display; + SDL_DisplayMode* displayMode = &display->current_mode; + SDL_WindowData* windowdata = (SDL_WindowData *) window->driverdata; + SDL_Renderer* renderer; + WINCE_RenderData* data; + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + if(!(window->flags & SDL_WINDOW_FULLSCREEN)) + window->flags |= SDL_WINDOW_FULLSCREEN; + + if(!SDL_PixelFormatEnumToMasks(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) + { + SDL_SetError("Unknown display format"); + return NULL; + } + + switch(window->fullscreen_mode.format) + { + case SDL_PIXELFORMAT_RGB555: + case SDL_PIXELFORMAT_RGB565: + break; + + default: + SDL_SetError("Support only 16 or 15 bpp"); + return NULL; + } + + renderer = (SDL_Renderer*) SDL_calloc(1, sizeof(SDL_Renderer)); + if(!renderer) + { + SDL_OutOfMemory(); + return NULL; + } + + data = (WINCE_RenderData*) SDL_calloc(1, sizeof(WINCE_RenderData)); + if(!data) + { + WINCE_DestroyRenderer(renderer); + SDL_OutOfMemory(); + return NULL; + } + + // initialize internal engine + if(!RAW_Init(data) && !GAPI_Init(data, windowdata->hwnd)) + { + WINCE_DestroyRenderer(renderer); + return NULL; + } + + + // set debug + data->debug = SDL_getenv("DEBUG_VIDEO_GAPI") || SDL_getenv("GAPI_RENDERER_DEBUG") ? 1 : 0; +#if defined(DEBUG_VIDEO_GAPI) || defined(GAPI_RENDERER_DEBUG) + data->debug = 1; +#endif + + windowdata->videodata->render = data->gapi ? RENDER_GAPI : RENDER_RAW; + windowdata->videodata->CoordTransform = WINCE_PointerCoordinateTransform; + + window->display->device->MaximizeWindow = NULL; + window->display->device->MinimizeWindow = NULL; + + WINCE_SetupOrientation(data, window->w, window->h); + + renderer->CreateTexture = WINCE_CreateTexture; + renderer->DestroyTexture = WINCE_DestroyTexture; + renderer->QueryTexturePixels = WINCE_QueryTexturePixels; + renderer->UpdateTexture = WINCE_UpdateTexture; + renderer->LockTexture = WINCE_LockTexture; + renderer->UnlockTexture = WINCE_UnlockTexture; + + renderer->RenderCopy = WINCE_RenderCopy; + renderer->DestroyRenderer = WINCE_DestroyRenderer; + + renderer->RenderPresent = WINCE_RenderPresent; + renderer->RenderDrawPoints = WINCE_RenderDrawPoints; + renderer->RenderDrawLines = WINCE_RenderDrawLines; + renderer->RenderDrawRects = WINCE_RenderDrawRects; + renderer->RenderFillRects = WINCE_RenderFillRects; + + renderer->info = data->gapi ? GAPI_RenderDriver.info : RAW_RenderDriver.info; + + renderer->window = window; + renderer->driverdata = data; + + return renderer; +} + +void WINCE_DestroyRenderer(SDL_Renderer* renderer) +{ + WINCE_RenderData *renderdata = (WINCE_RenderData*) renderer->driverdata; + + if(renderdata) + { + if(renderdata->gapi) + GAPI_Quit(renderdata); + else + RAW_Quit(renderdata); + + SDL_free(renderdata); + } + + SDL_free(renderer); +} + +int WINCE_CreateTexture(SDL_Renderer* renderer, SDL_Texture* texture) +{ + WINCE_TextureData* texturedata = (WINCE_TextureData*) SDL_calloc(1, sizeof(WINCE_TextureData)); + if(NULL == texturedata) + { + SDL_OutOfMemory(); + return -1; + } + + texturedata->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); + texturedata->pixels = SDL_malloc(texture->h * texturedata->pitch); + if(NULL == texturedata->pixels) + { + SDL_OutOfMemory(); + return -1; + } + + if(SDL_ISPIXELFORMAT_FOURCC(texture->format)) + { + texturedata->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); + if(NULL == texturedata->yuv) + { + SDL_OutOfMemory(); + return -1; + } + SDL_Window* window = renderer->window; + SDL_VideoDisplay* display = window->display; + texturedata->format = display->current_mode.format; + } + else + { + texturedata->yuv = NULL; + texturedata->format = texture->format; + } + + texture->driverdata = texturedata; + + return 0; +} + +void WINCE_DestroyTexture(SDL_Renderer* renderer, SDL_Texture* texture) +{ + WINCE_TextureData *texturedata = (WINCE_TextureData*) texture->driverdata; + + if(texturedata) + { + if(texturedata->yuv) SDL_SW_DestroyYUVTexture(texturedata->yuv); + if(texturedata->pixels) SDL_free(texturedata->pixels); + SDL_free(texturedata); + texture->driverdata = NULL; + } +} + +int WINCE_QueryTexturePixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch) +{ + WINCE_TextureData* texturedata = (WINCE_TextureData*) texture->driverdata; + + if(texturedata->yuv) + return SDL_SW_QueryYUVTexturePixels(texturedata->yuv, pixels, pitch); + + *pixels = texturedata->pixels; + *pitch = texturedata->pitch; + + return 0; +} + +int WINCE_UpdateTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch) +{ + WINCE_TextureData* texturedata = (WINCE_TextureData*) texture->driverdata; + + if(texturedata->yuv) + { + if(SDL_SW_UpdateYUVTexture(texturedata->yuv, rect, pixels, pitch) < 0) + return -1; + WINCE_UpdateYUVTextureData(texture); + return 0; + } + + if(0 < rect->w && 0 < rect->h) + { + const unsigned char *src = ((const unsigned char*) pixels); + unsigned char *dst = ((unsigned char*) texturedata->pixels) + + rect->y * texturedata->pitch + + rect->x * SDL_BYTESPERPIXEL(texture->format); + int length = rect->w * SDL_BYTESPERPIXEL(texture->format); + int height = rect->h; + + while(height--) + { + SDL_memcpy(dst, src, length); + dst += texturedata->pitch; + src += pitch; + } + } + + return 0; +} + +int WINCE_LockTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int dirty, void** pixels, int* pitch) +{ + WINCE_TextureData *texturedata = (WINCE_TextureData*) texture->driverdata; + + if(texturedata->yuv) + return SDL_SW_LockYUVTexture(texturedata->yuv, rect, dirty, pixels, pitch); + + *pixels = (void *) ((unsigned char*) texturedata->pixels + + rect->y * texturedata->pitch + + rect->x * SDL_BYTESPERPIXEL(texture->format)); + *pitch = texturedata->pitch; +} + +void WINCE_UnlockTexture(SDL_Renderer* renderer, SDL_Texture* texture) +{ + WINCE_TextureData *texturedata = (WINCE_TextureData*) texture->driverdata; + + if(texturedata->yuv) + { + SDL_SW_UnlockYUVTexture(texturedata->yuv); + WINCE_UpdateYUVTextureData(texture); + } +} + +int WINCE_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srect, const SDL_Rect* drect) +{ + WINCE_RenderData* dstdata = (WINCE_RenderData*) renderer->driverdata; + WINCE_TextureData* srcdata = (WINCE_TextureData*) texture->driverdata; + + if((dstdata->flags & FB_SUSPENDED) || + 0 >= srect->w || 0 >= srect->h) return; + + // lock gapi + if(dstdata->gapi) dstdata->gapi->GXBeginDraw(); + + const unsigned char *src = ((const unsigned char*) srcdata->pixels); + unsigned char *dst = dstdata->pixels + (dstdata->flags & FB_SKIP_OFFSET ? 0 : dstdata->fb.offset) + + drect->y * dstdata->fb.ypitch + + drect->x * dstdata->fb.xpitch; + if(srcdata->yuv) + { + return SDL_SW_CopyYUVToRGB(srcdata->yuv, + srect, srcdata->format, + drect->w, drect->h, dst, + dstdata->fb.ypitch); + } + else + { + int height = drect->h; + int length = drect->w * SDL_BYTESPERPIXEL(texture->format); // in bytes + + while(height--) + { + switch(SDL_BYTESPERPIXEL(texture->format)) + { + case 2: UpdateLine16to16(&dstdata->fb, (Uint16*) src, (Uint16*) dst, length >> 1); break; + + default: break; + } + + dst += dstdata->fb.ypitch; + src += srcdata->pitch; + } + } + + // unlock gapi + if(dstdata->gapi) dstdata->gapi->GXEndDraw(); + + return 0; +} + +void WINCE_RenderPresent(SDL_Renderer* renderer) +{ +} + +int WINCE_RenderDrawPoints(SDL_Renderer* renderer, const SDL_Point* points, int count) +{ + SDL_Unsupported(); + return -1; +} + +int WINCE_RenderDrawLines(SDL_Renderer* renderer, const SDL_Point* points, int count) +{ + SDL_Unsupported(); + return -1; +} + +int WINCE_RenderDrawRects(SDL_Renderer* renderer, const SDL_Rect ** rects, int count) +{ + SDL_Unsupported(); + return -1; +} + +int WINCE_RenderFillRects(SDL_Renderer* renderer, const SDL_Rect** rects, int count) +{ + SDL_Unsupported(); + return -1; +} + + + +void WINCE_SetupOrientation(WINCE_RenderData* data, int width, int height) +{ + const float maxW1 = GetSystemMetrics(SM_CXSCREEN) > GetSystemMetrics(SM_CYSCREEN) ? GetSystemMetrics(SM_CXSCREEN) : GetSystemMetrics(SM_CYSCREEN); + const float maxW2 = data->fb.width > data->fb.height ? data->fb.width : data->fb.height; + + // scale define + data->scale = maxW2 / maxW1; + + // init fb values + FrameBufferInitialize(&data->fb); + + // orientation values + data->userOrientation = ORIENTATION_UP; + data->systemOrientation = WINCE_GetDMOrientation(); + data->hardwareGeometry = data->fb.width == data->fb.height ? GEOMETRY_SQUARE : + (data->fb.width < data->fb.height ? GEOMETRY_PORTRAIT : GEOMETRY_LANDSCAPE); + + if(data->debug) + WINCE_DumpVideoInfo(data); + + if(data->systemOrientation == ORIENTATION_UNKNOWN) + data->systemOrientation == ORIENTATION_UP; + + data->userOrientation = ORIENTATION_UP; + + switch(data->hardwareGeometry) + { + case GEOMETRY_PORTRAIT: WINCE_PortraitTransform(data, width, height); break; + case GEOMETRY_LANDSCAPE: WINCE_LandscapeTransform(data, width, height); break; + case GEOMETRY_SQUARE: WINCE_SquareTransform(data, width, height); break; + default: break; + } + + // debug + if(data->debug) + { + printf("\n"); + printf("user video width: %d\n", width); + printf("user video height: %d\n", height); + FrameBufferDumpInfo(&data->fb, "user"); + } +} + +void WINCE_DumpVideoInfo(WINCE_RenderData* data) +{ + // get oem info + WCHAR oemInfo[48]; + SDL_memset(oemInfo, 0, sizeof(oemInfo)); + SystemParametersInfo(SPI_GETOEMINFO, sizeof(oemInfo) - sizeof(WCHAR), oemInfo, 0); + + printf("hardware oem: "); + wprintf(oemInfo); + printf("\n"); + + printf("video driver mode: %s\n", (data->flags & FB_RAW_MODE ? RAW_RENDER_NAME : GAPI_RENDER_NAME)); + printf("GetSystemMetrics(SM_CXSCREEN): %d\n", GetSystemMetrics(SM_CXSCREEN)); + printf("GetSystemMetrics(SM_CYSCREEN): %d\n", GetSystemMetrics(SM_CYSCREEN)); + printf("scale coord: %f\n", data->scale); + + FrameBufferDumpInfo(&data->fb, "hardware"); + + printf("display format: %p\n", data->format); + printf("display bits per pixel: %d\n", SDL_BITSPERPIXEL(data->format)); + printf("display bytes per pixel: %d\n", SDL_BYTESPERPIXEL(data->format)); + printf("display memory: %p\n", data->pixels); + printf("system orientation: %d, %s\n", data->systemOrientation, GetOrientationName(data->systemOrientation)); + printf("hardware geometry: %d\n", data->hardwareGeometry); +} + +void WINCE_ShowWindow(_THIS, SDL_Window* window, int visible) +{ + SDL_WindowData* windowdata = (SDL_WindowData*) window->driverdata; + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + SDL_Renderer* renderer = (SDL_Renderer*) window->renderer; + + if(visible) + { + if(window->flags & SDL_WINDOW_FULLSCREEN) + { + if(videodata->SHFullScreen) + videodata->SHFullScreen(windowdata->hwnd, SHFS_HIDETASKBAR | SHFS_HIDESTARTICON | SHFS_HIDESIPBUTTON); + ShowWindow(FindWindow(TEXT("HHTaskBar"), NULL), SW_HIDE); + } + + ShowWindow(windowdata->hwnd, SW_SHOW); + SetForegroundWindow(windowdata->hwnd); + + if(renderer && + (videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW)) + { + WINCE_RenderData* renderdata = (WINCE_RenderData*) renderer->driverdata; + renderdata->flags &= ~FB_SUSPENDED; + if(renderdata->gapi) renderdata->gapi->GXResume(); + } + } + else + { + if(renderer && + (videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW)) + { + WINCE_RenderData* renderdata = (WINCE_RenderData*) renderer->driverdata; + if(renderdata->gapi) renderdata->gapi->GXSuspend(); + renderdata->flags |= FB_SUSPENDED; + } + + ShowWindow(windowdata->hwnd, SW_HIDE); + + if(window->flags & SDL_WINDOW_FULLSCREEN) + { + if(videodata->SHFullScreen) + videodata->SHFullScreen(windowdata->hwnd, SHFS_SHOWTASKBAR | SHFS_SHOWSTARTICON | SHFS_SHOWSIPBUTTON); + ShowWindow(FindWindow(TEXT("HHTaskBar"), NULL), SW_SHOW); + } + } +} + + +void WINCE_PointerCoordinateTransform(SDL_Window* window, POINT* pt) +{ + WINCE_RenderData* data = (WINCE_RenderData*) window->renderer->driverdata; + + pt->x *= data->scale; + pt->y *= data->scale; + + PointerRotate(pt, &data->fb, data->userOrientation); +} + +void WINCE_PortraitTransform(WINCE_RenderData* data, int width, int height) +{ + if(data->systemOrientation != ORIENTATION_UP) + FrameBufferRotate(&data->fb, data->systemOrientation); + + if(data->fb.width != width || data->fb.height != height) + switch(data->systemOrientation) + { + case ORIENTATION_UP: + case ORIENTATION_LEFT: data->userOrientation = ORIENTATION_RIGHT; break; + case ORIENTATION_RIGHT: + case ORIENTATION_DOWN: data->userOrientation = ORIENTATION_LEFT; break; + default: break; + } + + if(data->userOrientation != ORIENTATION_UP) + FrameBufferRotate(&data->fb, data->userOrientation); +} + +void WINCE_LandscapeTransform(WINCE_RenderData* data, int width, int height) +{ + switch(data->systemOrientation) + { + case ORIENTATION_UP: FrameBufferRotate(&data->fb, ORIENTATION_LEFT); break; + case ORIENTATION_LEFT:FrameBufferRotate(&data->fb, ORIENTATION_DOWN); break; + case ORIENTATION_DOWN:FrameBufferRotate(&data->fb, ORIENTATION_RIGHT); break; + default: break; + } + + if(data->fb.width != width || data->fb.height != height) + switch(data->systemOrientation) + { + case ORIENTATION_UP: + case ORIENTATION_LEFT: data->userOrientation = ORIENTATION_RIGHT; break; + case ORIENTATION_RIGHT: + case ORIENTATION_DOWN: data->userOrientation = ORIENTATION_LEFT; break; + default: break; + } + + if(data->userOrientation != ORIENTATION_UP) + FrameBufferRotate(&data->fb, data->userOrientation); +} + +void WINCE_SquareTransform(WINCE_RenderData* data, int width, int height) +{ + WINCE_PortraitTransform(data, width, height); +} + +int WINCE_FixedGeometry(FrameBufferInfo* fb, int bpp, int debug) +{ + // check square + if(GetSystemMetrics(SM_CXSCREEN) == GetSystemMetrics(SM_CYSCREEN) && + fb->width != fb->height) + { + if(fb->width < fb->height) + fb->height = fb->width; + else + if(fb->height < fb->width) + fb->width = fb->height; + } + + // check width + if(__abs(fb->xpitch) == bpp && + fb->width != __abs(fb->ypitch) / bpp) + { + if(fb->height == __abs(fb->ypitch) / bpp) + { + __swap(&fb->width, &fb->height); + + if(debug) + printf("WINCE_FixedGeometry: width: %d, height: %d\n", fb->width, fb->height); + } + else + return -1; + } + else + // check height + if(__abs(fb->ypitch) == bpp && + fb->height != __abs(fb->xpitch) / bpp) + { + if(fb->width == __abs(fb->xpitch) / bpp) + { + __swap(&fb->width, &fb->height); + + if(debug) + printf("WINCE_FixedGeometry: width: %d, height: %d\n", fb->width, fb->height); + } + else + return -1; + } + + return 0; +} + +void WINCE_UpdateYUVTextureData(SDL_Texture* texture) +{ + WINCE_TextureData* texturedata = (WINCE_TextureData*) texture->driverdata; + SDL_Rect rect; + + rect.x = 0; + rect.y = 0; + rect.w = texture->w; + rect.h = texture->h; + SDL_SW_CopyYUVToRGB(texturedata->yuv, &rect, texturedata->format, texture->w, texture->h, texturedata->pixels, texturedata->pitch); +} + +int GAPI_Init(WINCE_RenderData* data, HWND hwnd) +{ + if(NULL == data->gapi) + { + const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); + if(preferably && 0 != SDL_strcasecmp(preferably, GAPI_RENDER_NAME)) return 0; + + data->gapi = (GapiInfo *) SDL_calloc(1, sizeof(GapiInfo)); + if(NULL == data->gapi) + { + SDL_OutOfMemory(); + return 0; + } + + data->gapi->hGapiLib = LoadLibrary(TEXT("\\Windows\\gx.dll")); + if(0 == data->gapi->hGapiLib) + { + data->gapi->hGapiLib = LoadLibrary(TEXT("gx.dll")); + if(0 == data->gapi->hGapiLib) return 0; + } + + // load gapi library +#define LINK(type,name,import) name=(PFN##type)GetProcAddress(data->gapi->hGapiLib,TEXT(import)) + LINK(GXOpenDisplay, data->gapi->GXOpenDisplay, "?GXOpenDisplay@@YAHPAUHWND__@@K@Z"); + LINK(GXCloseDisplay, data->gapi->GXCloseDisplay, "?GXCloseDisplay@@YAHXZ"); + LINK(GXBeginDraw, data->gapi->GXBeginDraw, "?GXBeginDraw@@YAPAXXZ"); + LINK(GXEndDraw, data->gapi->GXEndDraw, "?GXEndDraw@@YAHXZ"); + LINK(GXGetDisplayProperties,data->gapi->GXGetDisplayProperties,"?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ"); + LINK(GXSuspend, data->gapi->GXSuspend, "?GXSuspend@@YAHXZ"); + LINK(GXResume, data->gapi->GXResume, "?GXResume@@YAHXZ"); +#undef LINK + + int enable = data->gapi->GXGetDisplayProperties && data->gapi->GXCloseDisplay && data->gapi->GXOpenDisplay && + data->gapi->GXBeginDraw && data->gapi->GXEndDraw && data->gapi->GXSuspend && data->gapi->GXResume; + + if(!enable) + { + SDL_SetError("GAPI_Init: error gx.dll: internal error"); + GAPI_Quit(data); + return 0; + } + + if(0 == data->gapi->GXOpenDisplay(hwnd, GX_FULLSCREEN)) + { + SDL_SetError("GAPI_Init: couldn't initialize GAPI"); + GAPI_Quit(data); + return 0; + } + + struct GXDisplayProperties gxProperties = data->gapi->GXGetDisplayProperties(); + + // fill FrameBufferInfo + data->fb.xpitch = gxProperties.cbxPitch; + data->fb.ypitch = gxProperties.cbyPitch; + data->fb.width = gxProperties.cxWidth; + data->fb.height = gxProperties.cyHeight; + data->fb.offset = 0; + + if((gxProperties.ffFormat & kfDirect565) || 16 == gxProperties.cBPP) + data->format = SDL_PIXELFORMAT_RGB565; + else + if((gxProperties.ffFormat & kfDirect555) || 15 == gxProperties.cBPP) + data->format = SDL_PIXELFORMAT_RGB555; + else + data->format = 0; + + // get pixels + GXDeviceInfo gxInfo = { 0 }; + HDC hdc = GetDC(NULL); + + gxInfo.Version = 100; + int result = ExtEscape(hdc, GETGXINFO, 0, NULL, sizeof(gxInfo), (char *) &gxInfo); + ReleaseDC(NULL, hdc); + + if(result > 0) + { + // more debug + if(data->debug) + { + printf("GXDeviceInfo.pvFrameBuffer: %p\n", gxInfo.pvFrameBuffer); + printf("GXDeviceInfo.cxWidth: %d\n", gxInfo.cxWidth); + printf("GXDeviceInfo.cyHeight: %d\n", gxInfo.cyHeight); + printf("GXDeviceInfo.cbStride: %d\n", gxInfo.cbStride); + printf("GXDeviceInfo.cBPP: %d\n", gxInfo.cBPP); + printf("GXDeviceInfo.ffFormat: 0x%x\n", gxInfo.ffFormat); + + printf("GXDeviceInfo.unk:\n"); + int ii; for(ii = 0; ii < sizeof(gxInfo.unknown); ++ii) + printf("0x%02hhX,", gxInfo.unknown[ii]); + printf("\n"); + } + + if(gxInfo.ffFormat && gxInfo.ffFormat != gxProperties.ffFormat) + { + if((gxInfo.ffFormat & kfDirect565) || 16 == gxInfo.cBPP) + data->format = SDL_PIXELFORMAT_RGB565; + else + if((gxInfo.ffFormat & kfDirect555) || 15 == gxInfo.cBPP) + data->format = SDL_PIXELFORMAT_RGB555; + } + + data->pixels = gxInfo.pvFrameBuffer; + } + else + { + data->flags |= FB_SKIP_OFFSET; + data->pixels = data->gapi->GXBeginDraw(); + data->gapi->GXEndDraw(); + + if(data->debug) + { + printf("GAPI_Init\n"); + printf("use GXBeginDraw: %p\n", data->pixels); + printf("use skip offset\n"); + } + } + + if(0 == data->format || + 0 > WINCE_FixedGeometry(&data->fb, SDL_BYTESPERPIXEL(data->format), data->debug)) + { + SDL_SetError("GAPI_Init: unknown hardware"); + GAPI_Quit(data); + return 0; + } + } + + return data->gapi && data->pixels ? 1 : 0; +} + +void GAPI_Quit(WINCE_RenderData* data) +{ + if(data->gapi) + { + if(data->gapi->GXCloseDisplay) data->gapi->GXCloseDisplay(); + if(data->gapi->hGapiLib) FreeLibrary(data->gapi->hGapiLib); + + SDL_free(data->gapi); + data->gapi = NULL; + } +} + +int RAW_Init(WINCE_RenderData* data) +{ + const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); + if(preferably && 0 != SDL_strcasecmp(preferably, RAW_RENDER_NAME)) return 0; + + RawFrameBufferInfo rfbi = { 0 }; + HDC hdc = GetDC(NULL); + int result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *) &rfbi); + ReleaseDC(NULL, hdc); + + //disable + if(result == 0 || rfbi.pFramePointer == 0 || + rfbi.cxPixels == 0 || rfbi.cyPixels == 0 || + rfbi.cxStride == 0 || rfbi.cyStride == 0) return 0; + + data->flags = FB_RAW_MODE; + + // fill FrameBufferInfo + SDL_memset(&data->fb, 0, sizeof(FrameBufferInfo)); + + data->fb.xpitch = rfbi.cxStride; + data->fb.ypitch = rfbi.cyStride; + data->fb.width = rfbi.cxPixels; + data->fb.height = rfbi.cyPixels; + data->fb.offset = 0; + + if((FORMAT_565 & rfbi.wFormat) || 16 == rfbi.wBPP) + data->format = SDL_PIXELFORMAT_RGB565; + else + if((FORMAT_555 & rfbi.wFormat) || 15 == rfbi.wBPP) + data->format = SDL_PIXELFORMAT_RGB555; + else + data->format = 0; + + if(0 == data->format || + 0 > WINCE_FixedGeometry(&data->fb, SDL_BYTESPERPIXEL(data->format), data->debug)) + { + SDL_SetError("RAW_Init: unknown hardware"); + RAW_Quit(data); + return 0; + } + + data->pixels = rfbi.pFramePointer; + + return data->pixels ? 1 : 0; +} + +void RAW_Quit(WINCE_RenderData* data) +{ +} + +void FrameBufferInitialize(FrameBufferInfo* fb) +{ + int orientation = GetFrameBufferOrientation(fb); + + // set correct start offset + switch(orientation) + { + case ORIENTATION_UP: + fb->offset = 0; + break; + + case ORIENTATION_LEFT: + fb->offset = __abs(fb->ypitch * (fb->height - 1)); + break; + + case ORIENTATION_RIGHT: + fb->offset = __abs(fb->xpitch * (fb->width - 1)); + break; + + case ORIENTATION_DOWN: + fb->offset = __abs(fb->xpitch * (fb->width - 1) + + fb->ypitch * (fb->height - 1)); + break; + + default: break; + } + + //if(orientation != ORIENTATION_UP) + switch(orientation) + { + case ORIENTATION_LEFT: FrameBufferRotate(fb, ORIENTATION_RIGHT); break; + case ORIENTATION_RIGHT:FrameBufferRotate(fb, ORIENTATION_LEFT); break; + case ORIENTATION_DOWN: FrameBufferRotate(fb, ORIENTATION_DOWN); break; + + default: break; + } +} + +int GetFrameBufferOrientation(const FrameBufferInfo* src) +{ + if(src->xpitch > 0 && src->ypitch > 0) + return ORIENTATION_UP; + else + if(src->xpitch > 0 && src->ypitch < 0) + return ORIENTATION_LEFT; + else + if(src->xpitch < 0 && src->ypitch > 0) + return ORIENTATION_RIGHT; + else + if(src->xpitch < 0 && src->ypitch < 0) + return ORIENTATION_DOWN; + + return ORIENTATION_UNKNOWN; +} + +void FrameBufferRotate(FrameBufferInfo* dst, int orientation) +{ + FrameBufferInfo src; + // copy dst -> src + SDL_memcpy(&src, dst, sizeof(FrameBufferInfo)); + + switch(orientation) + { + case ORIENTATION_LEFT: + dst->width = src.height; + dst->height = src.width; + dst->xpitch = src.ypitch; + dst->ypitch = -src.xpitch; + dst->offset = src.offset + src.xpitch * (src.width - 1); + break; + + case ORIENTATION_RIGHT: + dst->width = src.height; + dst->height = src.width; + dst->xpitch = -src.ypitch; + dst->ypitch = src.xpitch; + dst->offset = src.offset + src.ypitch * (src.height - 1); + break; + + case ORIENTATION_DOWN: + FrameBufferRotate(dst, ORIENTATION_LEFT); + FrameBufferRotate(dst, ORIENTATION_LEFT); + break; + + default: + break; + } +} + +void PointerRotate(POINT* pt, const FrameBufferInfo* fb, int orientation) +{ + switch(orientation) + { + case ORIENTATION_UP: + break; + + case ORIENTATION_LEFT: + { + int temp = pt->y; + pt->y = fb->height - pt->x; + pt->x = temp; + } + break; + + case ORIENTATION_RIGHT: + { + int temp = pt->x; + pt->x = fb->width - pt->y; + pt->y = temp; + } + break; + + case ORIENTATION_DOWN: + pt->x = fb->width - pt->x; + pt->y = fb->height - pt->y; + break; + + default: break; + } +} + +const char* GetOrientationName(int orientation) +{ + switch(orientation) + { + case ORIENTATION_UP: return "UP"; + case ORIENTATION_DOWN: return "DOWN"; + case ORIENTATION_LEFT: return "LEFT"; + case ORIENTATION_RIGHT: return "RIGHT"; + default: break; + } + + return "UNKNOWN"; +} + +int WINCE_GetDMOrientation(void) +{ + DEVMODE sDevMode = {0}; + sDevMode.dmSize = sizeof(DEVMODE); + sDevMode.dmFields = DM_DISPLAYORIENTATION; + + // DMDO_0, DMDO_90, DMDO_180, DMDO_270 + if(DISP_CHANGE_BADMODE != ChangeDisplaySettingsEx(NULL, &sDevMode, 0, CDS_TEST, NULL)) + switch(sDevMode.dmDisplayOrientation) + { + case DMDO_0: return DMDO_0; + case DMDO_90: return DMDO_90; + case DMDO_180: return DMDO_180; + case DMDO_270: return DMDO_270; + default: break; + } + + SDL_SetError("WINCE_GetDMOrientation: ChangeDisplaySettingsEx return BADMODE"); + return -1; +} + +int WINCE_SetDMOrientation(int orientation) +{ + DEVMODE sDevMode = {0}; + sDevMode.dmSize = sizeof(DEVMODE); + sDevMode.dmFields = DM_DISPLAYORIENTATION; + + switch(orientation) + { + case DMDO_0: sDevMode.dmDisplayOrientation = DMDO_0; break; + case DMDO_90: sDevMode.dmDisplayOrientation = DMDO_90; break; + case DMDO_180: sDevMode.dmDisplayOrientation = DMDO_180; break; + case DMDO_270: sDevMode.dmDisplayOrientation = DMDO_270; break; + default: return 0; + } + + if(DISP_CHANGE_BADMODE != ChangeDisplaySettingsEx(NULL, &sDevMode, 0, CDS_RESET, NULL)) + return 1; + + SDL_SetError("WINCE_SetDMOrientation: ChangeDisplaySettingsEx return BADMODE"); + return -1; +} + +void FrameBufferDumpInfo(const FrameBufferInfo* fb, const char* name) +{ + printf("%s fb.width: %d\n", name, fb->width); + printf("%s fb.height: %d\n", name, fb->height); + printf("%s fb.xpitch: %d\n", name, fb->xpitch); + printf("%s fb.ypitch: %d\n", name, fb->ypitch); + printf("%s fb.offset: %d\n", name, fb->offset); + + int orientation = GetFrameBufferOrientation(fb); + printf("%s fb.orientation: %d, %s\n", name, orientation, GetOrientationName(orientation)); +} + +void UpdateLine16to16(const FrameBufferInfo* fb, const Uint16* src, Uint16* dst, Uint16 width) +{ + if(2 == fb->xpitch) + { + switch(width) + { + case 1: + *dst = *src; + break; + + case 2: + *((Uint32*) dst) = *((Uint32*) src); + break; + + default: + SDL_memcpy(dst, src, width * 2); + break; + } + } + else + if(-2 == fb->xpitch) + { + while(width--) + *dst-- = *src++; + } + else + { + while(width--) + { + *dst = *src++; + dst += fb->xpitch / 2; + } + } +} + +#endif // SDL_VIDEO_RENDER_GAPI