Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_gl.c @ 5062:e8916fe9cfc8
Fixed bug #925
Changed "win32" to "windows"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 20 Jan 2011 18:04:05 -0800 |
parents | 397e748d901a |
children | c2539ff054c8 |
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--- a/src/video/SDL_renderer_gl.c Thu Jan 20 17:33:06 2011 -0800 +++ b/src/video/SDL_renderer_gl.c Thu Jan 20 18:04:05 2011 -0800 @@ -1181,7 +1181,7 @@ } data->glEnd(); } else { -#if defined(__APPLE__) || defined(__WIN32__) +#if defined(__APPLE__) || defined(__WINDOWS__) #else int x1, y1, x2, y2; #endif @@ -1200,7 +1200,7 @@ * least it would be pixel perfect. */ data->glBegin(GL_POINTS); -#if defined(__APPLE__) || defined(__WIN32__) +#if defined(__APPLE__) || defined(__WINDOWS__) /* Mac OS X and Windows seem to always leave the second point open */ data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y); #else