Mercurial > sdl-ios-xcode
diff src/video/dga/SDL_dgavideo.c @ 91:e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Subject: SDL CVS patches
below you will find some small patches against the
current SDL CVS.
It adresses these things:
1) Use "&" instead of "%" in some cases. For negative
signed integers (x % 8) is not always (x & 7),
and the compiler can produce slightly faster
code when using "&" here.
2) Some const issues.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 07 Jul 2001 20:20:17 +0000 |
parents | 74212992fb08 |
children | 825b2fa28e2e |
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--- a/src/video/dga/SDL_dgavideo.c Sat Jul 07 08:08:42 2001 +0000 +++ b/src/video/dga/SDL_dgavideo.c Sat Jul 07 20:20:17 2001 +0000 @@ -278,8 +278,8 @@ static int cmpmodes(const void *va, const void *vb) { - XDGAMode *a = (XDGAMode *)va; - XDGAMode *b = (XDGAMode *)vb; + const XDGAMode *a = (const XDGAMode *)va; + const XDGAMode *b = (const XDGAMode *)vb; /* Prefer DirectColor visuals for otherwise equal modes */ if ( (a->viewportWidth == b->viewportWidth) &&