Mercurial > sdl-ios-xcode
diff src/video/SDL_blit_1.c @ 91:e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Subject: SDL CVS patches
below you will find some small patches against the
current SDL CVS.
It adresses these things:
1) Use "&" instead of "%" in some cases. For negative
signed integers (x % 8) is not always (x & 7),
and the compiler can produce slightly faster
code when using "&" here.
2) Some const issues.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 07 Jul 2001 20:20:17 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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--- a/src/video/SDL_blit_1.c Sat Jul 07 08:08:42 2001 +0000 +++ b/src/video/SDL_blit_1.c Sat Jul 07 20:20:17 2001 +0000 @@ -137,7 +137,7 @@ dst += 4; } /* Get any leftovers */ - switch (width % 4) { + switch (width & 3) { case 3: *(Uint16 *)dst = map[*src++]; dst += 2; @@ -169,7 +169,7 @@ dst += 4; } /* Get any leftovers */ - switch (width % 4) { + switch (width & 3) { case 3: *(Uint16 *)dst = map[*src++]; dst += 2; @@ -266,7 +266,7 @@ *dst++ = map[*src++]; *dst++ = map[*src++]; } - switch ( width % 4 ) { + switch ( width & 3 ) { case 3: *dst++ = map[*src++]; case 2: