Mercurial > sdl-ios-xcode
diff src/video/cocoa/SDL_cocoawindow.m @ 3506:e829b6098435
Added support for placing windows on different displays
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Dec 2009 11:50:00 +0000 |
parents | 1e45c3012a4f |
children | 3712547eac4f |
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--- a/src/video/cocoa/SDL_cocoawindow.m Tue Dec 01 10:41:58 2009 +0000 +++ b/src/video/cocoa/SDL_cocoawindow.m Tue Dec 01 11:50:00 2009 +0000 @@ -31,7 +31,6 @@ static __inline__ void ConvertNSRect(NSRect *r) { - /* FIXME: Cache the display used for this window */ r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height; } @@ -99,10 +98,11 @@ - (void)windowDidMove:(NSNotification *)aNotification { int x, y; + NSRect disp = CGDisplayBounds(_data->display); NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]]; ConvertNSRect(&rect); - x = (int)rect.origin.x; - y = (int)rect.origin.y; + x = (int)rect.origin.x - disp.origin.x; + y = (int)rect.origin.y - disp.origin.y; SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MOVED, x, y); } @@ -309,6 +309,7 @@ { NSAutoreleasePool *pool; SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->driverdata; SDL_WindowData *data; /* Allocate the window data */ @@ -320,6 +321,7 @@ data->windowID = window->id; data->window = nswindow; data->created = created; + data->display = displaydata->display; data->videodata = videodata; pool = [[NSAutoreleasePool alloc] init]; @@ -330,10 +332,11 @@ /* Fill in the SDL window with the window data */ { + NSRect disp = CGDisplayBounds(data->display); NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]]; ConvertNSRect(&rect); - window->x = (int)rect.origin.x; - window->y = (int)rect.origin.y; + window->x = (int)rect.origin.x - disp.origin.x; + window->y = (int)rect.origin.y - disp.origin.y; window->w = (int)rect.size.width; window->h = (int)rect.size.height; } @@ -385,30 +388,26 @@ int Cocoa_CreateWindow(_THIS, SDL_Window * window) { - NSAutoreleasePool *pool; + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow; + SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->driverdata; NSRect rect; unsigned int style; NSString *title; int status; - pool = [[NSAutoreleasePool alloc] init]; - + rect = CGDisplayBounds(displaydata->display); if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->x == SDL_WINDOWPOS_CENTERED) { - rect.origin.x = (CGDisplayPixelsWide(kCGDirectMainDisplay) - window->w) / 2; - } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { - rect.origin.x = 0; - } else { - rect.origin.x = window->x; + rect.origin.x += (rect.size.width - window->w) / 2; + } else if (window->x != SDL_WINDOWPOS_UNDEFINED) { + rect.origin.x += window->x; } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->y == SDL_WINDOWPOS_CENTERED) { - rect.origin.y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - window->h) / 2; - } else if (window->y == SDL_WINDOWPOS_UNDEFINED) { - rect.origin.y = 0; - } else { - rect.origin.y = window->y; + rect.origin.y += (rect.size.height - window->h) / 2; + } else if (window->x != SDL_WINDOWPOS_UNDEFINED) { + rect.origin.y += window->y; } rect.size.width = window->w; rect.size.height = window->h; @@ -423,7 +422,22 @@ style |= NSResizableWindowMask; } - nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE]; + /* Figure out which screen to place this window */ + NSArray *screens = [NSScreen screens]; + NSScreen *screen = nil; + NSScreen *candidate; + for (candidate in screens) { + NSRect screenRect = [candidate frame]; + if (rect.origin.x >= screenRect.origin.x && + rect.origin.x < screenRect.origin.x + screenRect.size.width && + rect.origin.y >= screenRect.origin.y && + rect.origin.y < screenRect.origin.y + screenRect.size.height) { + screen = candidate; + rect.origin.x -= screenRect.origin.x; + rect.origin.y -= screenRect.origin.y; + } + } + nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE screen:screen]; [pool release]; @@ -478,19 +492,21 @@ { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; + SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->driverdata; NSRect rect; + rect = CGDisplayBounds(displaydata->display); if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->x == SDL_WINDOWPOS_CENTERED) { - rect.origin.x = (CGDisplayPixelsWide(kCGDirectMainDisplay) - window->w) / 2; + rect.origin.x += (rect.size.width - window->w) / 2; } else { - rect.origin.x = window->x; + rect.origin.x += window->x; } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->y == SDL_WINDOWPOS_CENTERED) { - rect.origin.y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - window->h) / 2; + rect.origin.y += (rect.size.height - window->h) / 2; } else { - rect.origin.y = window->y; + rect.origin.y += window->y; } rect.size.width = window->w; rect.size.height = window->h;