Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_sw.c @ 5143:e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 31 Jan 2011 23:23:57 -0800 |
parents | da10636e5eca |
children | 31e7f523ab3d |
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--- a/src/video/SDL_renderer_sw.c Mon Jan 31 22:53:45 2011 -0800 +++ b/src/video/SDL_renderer_sw.c Mon Jan 31 23:23:57 2011 -0800 @@ -49,8 +49,6 @@ SDL_Texture * texture); static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); -static int SW_SetTextureBlendMode(SDL_Renderer * renderer, - SDL_Texture * texture); static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); @@ -86,8 +84,6 @@ SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), - (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | - SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), 14, { SDL_PIXELFORMAT_INDEX8, @@ -176,14 +172,12 @@ renderer->GetTexturePalette = SW_GetTexturePalette; renderer->SetTextureColorMod = SW_SetTextureColorMod; renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod; - renderer->SetTextureBlendMode = SW_SetTextureBlendMode; renderer->UpdateTexture = SW_UpdateTexture; renderer->LockTexture = SW_LockTexture; renderer->UnlockTexture = SW_UnlockTexture; renderer->DestroyTexture = SW_DestroyTexture; renderer->info.mod_modes = SW_RenderDriver.info.mod_modes; - renderer->info.blend_modes = SW_RenderDriver.info.blend_modes; renderer->info.num_texture_formats = SW_RenderDriver.info.num_texture_formats; SDL_memcpy(renderer->info.texture_formats, @@ -564,8 +558,7 @@ data->surface.clip_rect.h = data->surface.h = rect.h; /* Draw the points! */ - if (renderer->blendMode == SDL_BLENDMODE_NONE || - renderer->blendMode == SDL_BLENDMODE_MASK) { + if (renderer->blendMode == SDL_BLENDMODE_NONE) { Uint32 color = SDL_MapRGBA(data->surface.format, renderer->r, renderer->g, renderer->b, renderer->a); @@ -629,8 +622,7 @@ data->surface.clip_rect.h = data->surface.h = rect.h; /* Draw the points! */ - if (renderer->blendMode == SDL_BLENDMODE_NONE || - renderer->blendMode == SDL_BLENDMODE_MASK) { + if (renderer->blendMode == SDL_BLENDMODE_NONE) { Uint32 color = SDL_MapRGBA(data->surface.format, renderer->r, renderer->g, renderer->b, renderer->a); @@ -678,8 +670,7 @@ clip.w = texture->w; clip.h = texture->h; - if (renderer->blendMode == SDL_BLENDMODE_NONE || - renderer->blendMode == SDL_BLENDMODE_MASK) { + if (renderer->blendMode == SDL_BLENDMODE_NONE) { color = SDL_MapRGBA(data->surface.format, renderer->r, renderer->g, renderer->b, renderer->a); @@ -705,8 +696,7 @@ data->surface.clip_rect.w = data->surface.w = rect.w; data->surface.clip_rect.h = data->surface.h = rect.h; - if (renderer->blendMode == SDL_BLENDMODE_NONE || - renderer->blendMode == SDL_BLENDMODE_MASK) { + if (renderer->blendMode == SDL_BLENDMODE_NONE) { status = SDL_DrawRect(&data->surface, NULL, color); } else { status = SDL_BlendRect(&data->surface, NULL, @@ -736,8 +726,7 @@ clip.w = texture->w; clip.h = texture->h; - if (renderer->blendMode == SDL_BLENDMODE_NONE || - renderer->blendMode == SDL_BLENDMODE_MASK) { + if (renderer->blendMode == SDL_BLENDMODE_NONE) { color = SDL_MapRGBA(data->surface.format, renderer->r, renderer->g, renderer->b, renderer->a); @@ -762,8 +751,7 @@ data->surface.clip_rect.w = data->surface.w = rect.w; data->surface.clip_rect.h = data->surface.h = rect.h; - if (renderer->blendMode == SDL_BLENDMODE_NONE || - renderer->blendMode == SDL_BLENDMODE_MASK) { + if (renderer->blendMode == SDL_BLENDMODE_NONE) { status = SDL_FillRect(&data->surface, NULL, color); } else { status = SDL_BlendFillRect(&data->surface, NULL,